RA-SSU: Towards Fine-Grained Audio-Visual Learning with Region-Aware Sound Source Understanding
- URL: http://arxiv.org/abs/2603.09809v1
- Date: Tue, 10 Mar 2026 15:37:55 GMT
- Title: RA-SSU: Towards Fine-Grained Audio-Visual Learning with Region-Aware Sound Source Understanding
- Abstract summary: Region-Aware Sound Source Understanding (RA-SSU) aims to achieve region-aware, frame-level, and high-quality sound source understanding.<n>To support this goal, we innovatively construct two corresponding datasets, i.e. fine-grained Music (f-Music) and fine-grained Lifescene (f-Lifescene)<n>The f-Lifescene dataset contains 6,156 samples across 61 types representing diverse sounding objects in life scenarios.
- Score: 43.03351086257886
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Audio-Visual Learning (AVL) is one fundamental task of multi-modality learning and embodied intelligence, displaying the vital role in scene understanding and interaction. However, previous researchers mostly focus on exploring downstream tasks from a coarse-grained perspective (e.g., audio-visual correspondence, sound source localization, and audio-visual event localization). Considering providing more specific scene perception details, we newly define a fine-grained Audio-Visual Learning task, termed Region-Aware Sound Source Understanding (RA-SSU), which aims to achieve region-aware, frame-level, and high-quality sound source understanding. To support this goal, we innovatively construct two corresponding datasets, i.e. fine-grained Music (f-Music) and fine-grained Lifescene (f-Lifescene), each containing annotated sound source masks and frame-by-frame textual descriptions. The f-Music dataset includes 3,976 samples across 22 scene types related to specific application scenarios, focusing on music scenes with complex instrument mixing. The f-Lifescene dataset contains 6,156 samples across 61 types representing diverse sounding objects in life scenarios. Moreover, we propose SSUFormer, a Sound-Source Understanding TransFormer benchmark that facilitates both the sound source segmentation and sound region description with a multi-modal input and multi-modal output architecture. Specifically, we design two modules for this framework, Mask Collaboration Module (MCM) and Mixture of Hierarchical-prompted Experts (MoHE), to respectively enhance the accuracy and enrich the elaboration of the sound source description. Extensive experiments are conducted on our two datasets to verify the feasibility of the task, evaluate the availability of the datasets, and demonstrate the superiority of the SSUFormer, which achieves SOTA performance on the Sound Source Understanding benchmark.
Related papers
- SpA2V: Harnessing Spatial Auditory Cues for Audio-driven Spatially-aware Video Generation [50.03810359300705]
SpA2V decomposes the generation process into two stages: audio-guided video planning and layout-grounded video generation.<n>We show that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios.
arXiv Detail & Related papers (2025-08-01T17:05:04Z) - Object-aware Sound Source Localization via Audio-Visual Scene Understanding [14.801564966406486]
Existing methods struggle with accurately localizing sound-making objects in complex scenes.<n>This limitation arises primarily from their reliance on simple audio-visual correspondence.<n>We propose a novel sound source localization framework leveraging Multimodal Large Language Models.
arXiv Detail & Related papers (2025-06-23T12:08:07Z) - QDFormer: Towards Robust Audiovisual Segmentation in Complex Environments with Quantization-based Semantic Decomposition [47.103732403296654]
Multi-source semantic space can be represented as the Cartesian product of single-source sub-spaces.
We introduce a global-to-local quantization mechanism, which distills knowledge from stable global (clip-level) features into local (frame-level) ones.
Experiments demonstrate that our semantically decomposed audio representation significantly improves AVS performance.
arXiv Detail & Related papers (2023-09-29T20:48:44Z) - Unraveling Instance Associations: A Closer Look for Audio-Visual Segmentation [18.001730255429347]
Audio-visual segmentation (AVS) is a challenging task that involves accurately segmenting sounding objects based on audio-visual cues.
We propose a new cost-effective strategy to build challenging and relatively unbiased high-quality audio-visual segmentation benchmarks.
Experiments conducted on existing AVS datasets and on our new benchmark show that our method achieves state-of-the-art (SOTA) segmentation accuracy.
arXiv Detail & Related papers (2023-04-06T09:54:06Z) - An Audio-Visual Dataset and Deep Learning Frameworks for Crowded Scene
Classification [58.720142291102135]
This paper presents a task of audio-visual scene classification (SC)
In this task, input videos are classified into one of five real-life crowded scenes: 'Riot', 'Noise-Street', 'Firework-Event', 'Music-Event', and 'Sport-Atmosphere'
arXiv Detail & Related papers (2021-12-16T19:48:32Z) - Joint Learning of Visual-Audio Saliency Prediction and Sound Source
Localization on Multi-face Videos [101.83513408195692]
We propose a multitask learning method for visual-audio saliency prediction and sound source localization on multi-face video.
The proposed method outperforms 12 state-of-the-art saliency prediction methods, and achieves competitive results in sound source localization.
arXiv Detail & Related papers (2021-11-05T14:35:08Z) - Visual Scene Graphs for Audio Source Separation [65.47212419514761]
State-of-the-art approaches for visually-guided audio source separation typically assume sources that have characteristic sounds, such as musical instruments.
We propose Audio Visual Scene Graph Segmenter (AVSGS), a novel deep learning model that embeds the visual structure of the scene as a graph and segments this graph into subgraphs.
Our pipeline is trained end-to-end via a self-supervised task consisting of separating audio sources using the visual graph from artificially mixed sounds.
arXiv Detail & Related papers (2021-09-24T13:40:51Z) - Dual Normalization Multitasking for Audio-Visual Sounding Object
Localization [0.0]
We propose a new concept, Sounding Object, to reduce the ambiguity of the visual location of sound.
To tackle this new AVSOL problem, we propose a novel multitask training strategy and architecture called Dual Normalization Multitasking.
arXiv Detail & Related papers (2021-06-01T02:02:52Z) - Multi-Modal Music Information Retrieval: Augmenting Audio-Analysis with
Visual Computing for Improved Music Video Analysis [91.3755431537592]
This thesis combines audio-analysis with computer vision to approach Music Information Retrieval (MIR) tasks from a multi-modal perspective.
The main hypothesis of this work is based on the observation that certain expressive categories such as genre or theme can be recognized on the basis of the visual content alone.
The experiments are conducted for three MIR tasks Artist Identification, Music Genre Classification and Cross-Genre Classification.
arXiv Detail & Related papers (2020-02-01T17:57:14Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.