MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins
- URL: http://arxiv.org/abs/2603.12936v1
- Date: Fri, 13 Mar 2026 12:30:42 GMT
- Title: MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins
- Abstract summary: MotionAnymesh is a framework that seamlessly transforms unstructured static meshes into simulation-ready digital twins.<n>Our method features a kinematic-aware part segmentation module that grounds VLM reasoning with explicit SP4D physical priors.
- Score: 25.25391483526521
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Converting static 3D meshes into interactable articulated assets is crucial for embodied AI and robotic simulation. However, existing zero-shot pipelines struggle with complex assets due to a critical lack of physical grounding. Specifically, ungrounded Vision-Language Models (VLMs) frequently suffer from kinematic hallucinations, while unconstrained joint estimation inevitably leads to catastrophic mesh inter-penetration during physical simulation. To bridge this gap, we propose MotionAnymesh, an automated zero-shot framework that seamlessly transforms unstructured static meshes into simulation-ready digital twins. Our method features a kinematic-aware part segmentation module that grounds VLM reasoning with explicit SP4D physical priors, effectively eradicating kinematic hallucinations. Furthermore, we introduce a geometry-physics joint estimation pipeline that combines robust type-aware initialization with physics-constrained trajectory optimization to rigorously guarantee collision-free articulation. Extensive experiments demonstrate that MotionAnymesh significantly outperforms state-of-the-art baselines in both geometric precision and dynamic physical executability, providing highly reliable assets for downstream applications.
Related papers
- Gen2Physics: Grounding Generated 3D Meshes in Physics via Multi-View Material Decomposition [10.183626550724352]
Gen2Physics grounds generated meshes in physics by automatically decomposing them into constituent material components.<n>Our pipeline integrates a fine-tuned Vision Transformer for dense material segmentation, a robust 2D-to-3D consistency projection, and a Vision-Language Model (VLM) guided refinement.
arXiv Detail & Related papers (2026-08-24T22:18:44Z) - A Physics-Grounded Benchmark for Multi-Agent Dynamics in World Models [96.64934195520802]
We introduce CrashTwin, a physics-grounded evaluation framework designed to stress-test the physical trustworthiness of world models.<n>CrashTwin couples a diverse dataset of multi-agent collision scenarios, comprising 25K controllable synthetic 12K in-the-wild real-world collision sequences.<n>We propose a diagnostic suite that systematically evaluates three dimensions:-temporal consistency, momentum and kinetic energy conservation, and world-dynamics integrity.
arXiv Detail & Related papers (2026-06-27T06:13:35Z) - PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback [20.18865007569388]
PhysAgent is a simulator-in-the-loop multi-agent framework for automated, physically grounded 4D synthesis.<n>It generates stable, diverse physical scenes from arbitrary multimodal prompts, significantly outperforming existing baselines in both generation diversity and physical accuracy.
arXiv Detail & Related papers (2026-06-07T15:42:56Z) - Resonance4D: Frequency-Domain Motion Supervision for Preset-Free Physical Parameter Learning in 4D Dynamic Physical Scene Simulation [53.141181758015186]
We present Resonance4D, a physics-driven 4D dynamic simulation framework that couples 3D Gaussian Splatting with the Material Point Method.<n>Our key insight is that dynamic consistency can be enforced without dense temporal generation by jointly constraining motion in complementary domains.<n>We show that Resonance4D achieves strong physical fidelity and motion consistency while reducing peak GPU memory from over 35,GB to around 20,GB.
arXiv Detail & Related papers (2026-04-02T13:00:22Z) - HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions [69.43316445143408]
We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions.<n>Existing methods suffer from a perception-simulation gap, leading to instability in physics engines and failure in embodied AI applications.
arXiv Detail & Related papers (2026-03-16T17:58:33Z) - Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning [11.05191602561784]
Reconstructing physically valid 3D scenes from single-view observations is a prerequisite for bridging the gap between visual perception and robotic control.<n>We propose a novel physics-constrained Real-to-Sim pipeline that reconstructs physically consistent 3D scenes from single-view RGB-D data.
arXiv Detail & Related papers (2026-02-13T05:24:58Z) - AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation [45.753757870577196]
We introduce AGILE, a robust framework that shifts the paradigm from reconstruction to agentic generation for interaction learning.<n>We show that AGILE outperforms baselines in global geometric accuracy while demonstrating exceptional robustness on challenging sequences where prior art frequently collapses.
arXiv Detail & Related papers (2026-02-04T15:42:58Z) - FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization [56.17833729527066]
We propose FastPhysGS, a framework for physics-based dynamic 3DGS simulation.<n>FastPhysGS achieves high-fidelity physical simulation in 1 minute using only 7 GB runtime memory.
arXiv Detail & Related papers (2026-02-02T07:00:42Z) - Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions [89.88331682333198]
We introduce a novel approach that embeds SMPL-X into a tangible entity capable of dynamic physical interactions with its surroundings.<n>Our approach maintains kinematic control over inherent SMPL-X poses while ensuring physically plausible interactions with scenes and objects.<n>Unlike reinforcement learning-based methods, which demand extensive and complex training, our half-physics method is learning-free and generalizes to any body shape and motion.
arXiv Detail & Related papers (2025-07-31T17:58:33Z) - PhyMAGIC: Physical Motion-Aware Generative Inference with Confidence-guided LLM [17.554471769834453]
We present PhyMAGIC, a training-free framework that generates physically consistent motion from a single image.<n>PhyMAGIC integrates a pre-trained image-to-video diffusion model, confidence-guided reasoning via LLMs, and a differentiable physics simulator.<n> Comprehensive experiments demonstrate that PhyMAGIC outperforms state-of-the-art video generators and physics-aware baselines.
arXiv Detail & Related papers (2025-05-22T09:40:34Z) - Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting [32.846428862045634]
We present Sim Anything, a physics-based approach that endows static 3D objects with interactive dynamics.<n>Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception.<n>We also simulate objects in an open-world scene with particles sampled via the Physical-Geometric Adaptive Sampling.
arXiv Detail & Related papers (2024-11-19T12:52:21Z) - DeepSimHO: Stable Pose Estimation for Hand-Object Interaction via
Physics Simulation [81.11585774044848]
We present DeepSimHO, a novel deep-learning pipeline that combines forward physics simulation and backward gradient approximation with a neural network.
Our method noticeably improves the stability of the estimation and achieves superior efficiency over test-time optimization.
arXiv Detail & Related papers (2023-10-11T05:34:36Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.