URDF-Anything+: Autoregressive Articulated 3D Models Generation for Physical Simulation
- URL: http://arxiv.org/abs/2603.14010v1
- Date: Sat, 14 Mar 2026 16:23:44 GMT
- Title: URDF-Anything+: Autoregressive Articulated 3D Models Generation for Physical Simulation
- Abstract summary: We present an end-to-end autoregressive framework that directly generates executable articulated object models from visual observations.<n>Building on this capability, we enable a new Real-Follow-Sim paradigm, where high-fidelity digital twins constructed from visual observations allow policies trained in simulation to transfer to real robots without online adaptation.
- Score: 45.4820195450296
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, reconstructing them from visual input remains challenging, as it requires jointly inferring both part geometry and kinematic structure. We present, an end-to-end autoregressive framework that directly generates executable articulated object models from visual observations. Given image and object-level 3D cues, our method sequentially produces part geometries and their associated joint parameters, resulting in complete URDF models without reliance on multi-stage pipelines. The generation proceeds until the model determines that all parts have been produced, automatically inferring complete geometry and kinematics. Building on this capability, we enable a new Real-Follow-Sim paradigm, where high-fidelity digital twins constructed from visual observations allow policies trained and tested purely in simulation to transfer to real robots without online adaptation. Experiments on large-scale articulated object benchmarks and real-world robotic tasks demonstrate that outperforms prior methods in geometric reconstruction quality, joint parameter accuracy, and physical executability.
Related papers
- TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Image [53.206752160427065]
TourPhysics is an online framework from a single image and a declarative physical configuration.<n>For each action, the simulator computes a finite physical and camera trajectory before the corresponding observation is generated.<n>TourPhysics follows prescribed camera and object trajectories more closely than the evaluated baselines.
arXiv Detail & Related papers (2026-09-04T09:15:03Z) - Automatically Improving Simulation Physics for Articulated Objects [0.0]
We introduce interaction-readiness, which characterizes whether an object can be reliably simulated under manipulation.<n>We present a simulator-in-the-loop approach for generating interaction-ready articulated objects from incomplete 3D assets.
arXiv Detail & Related papers (2026-05-18T21:34:33Z) - ArtLLM: Generating Articulated Assets via 3D LLM [19.814132638278547]
ArtLLM is a novel framework for generating high-quality articulated assets directly from complete 3D meshes.<n>At its core is a 3D multimodal large language model trained on a large-scale articulation dataset.<n> Experiments show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction.
arXiv Detail & Related papers (2026-03-01T15:07:46Z) - MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction [54.36564144414704]
MeshMimic is an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video.<n>By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects.
arXiv Detail & Related papers (2026-02-17T17:09:45Z) - Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning [11.05191602561784]
Reconstructing physically valid 3D scenes from single-view observations is a prerequisite for bridging the gap between visual perception and robotic control.<n>We propose a novel physics-constrained Real-to-Sim pipeline that reconstructs physically consistent 3D scenes from single-view RGB-D data.
arXiv Detail & Related papers (2026-02-13T05:24:58Z) - AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation [45.753757870577196]
We introduce AGILE, a robust framework that shifts the paradigm from reconstruction to agentic generation for interaction learning.<n>We show that AGILE outperforms baselines in global geometric accuracy while demonstrating exceptional robustness on challenging sequences where prior art frequently collapses.
arXiv Detail & Related papers (2026-02-04T15:42:58Z) - Mirage2Matter: A Physically Grounded Gaussian World Model from Video [87.9732484393686]
We present Simulate Anything, a graphics-driven world modeling and simulation framework.<n>Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS)<n>We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target.
arXiv Detail & Related papers (2026-01-24T07:43:57Z) - Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects [59.51185639557874]
We introduce Kinematify, an automated framework that synthesizes articulated objects directly from arbitrary RGB images or textual descriptions.<n>Our method addresses two core challenges: (i) inferring kinematic topologies for high-DoF objects and (ii) estimating joint parameters from static geometry.
arXiv Detail & Related papers (2025-11-03T07:21:42Z) - URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Model [76.08429266631823]
We propose an end-to-end automatic reconstruction framework based on a 3D multimodal large language model (MLLM)<n>URDF-Anything utilizes an autoregressive prediction framework based on point-cloud and text multimodal input to jointly optimize geometric segmentation and kinematic parameter prediction.<n> Experiments on both simulated and real-world datasets demonstrate that our method significantly outperforms existing approaches.
arXiv Detail & Related papers (2025-11-02T13:45:51Z) - Is Single-View Mesh Reconstruction Ready for Robotics? [78.14584238127338]
We evaluate single-view mesh reconstruction models for their potential in enabling instant digital twin creation for real-time planning and dynamics prediction using physics simulators for robotic manipulation.<n>Our findings highlight critical gaps between computer vision advances and robotics needs, guiding future research at this intersection.
arXiv Detail & Related papers (2025-05-23T14:35:56Z) - Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting [32.846428862045634]
We present Sim Anything, a physics-based approach that endows static 3D objects with interactive dynamics.<n>Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception.<n>We also simulate objects in an open-world scene with particles sampled via the Physical-Geometric Adaptive Sampling.
arXiv Detail & Related papers (2024-11-19T12:52:21Z) - PhysPart: Physically Plausible Part Completion for Interactable Objects [28.91080122885566]
We tackle the problem of physically plausible part completion for interactable objects.<n>We propose a diffusion-based part generation model that utilizes geometric conditioning.<n>We also demonstrate our applications in 3D printing, robot manipulation, and sequential part generation.
arXiv Detail & Related papers (2024-08-25T04:56:09Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.