GameUIAgent: An LLM-Powered Framework for Automated Game UI Design with Structured Intermediate Representation
- URL: http://arxiv.org/abs/2603.14724v1
- Date: Mon, 16 Mar 2026 01:57:56 GMT
- Title: GameUIAgent: An LLM-Powered Framework for Automated Game UI Design with Structured Intermediate Representation
- Abstract summary: Game UI design requires consistent visual assets across rarity tiers yet remains a predominantly manual process.<n>We present GameUIAgent LLM-powered agentic framework that translates natural language descriptions into editable Figma designs.<n>A six-stage neuro-symbolic pipeline combines LLM generation, deterministic post-processing, and a Vision-Language Model (VLM)-guided Reflection Controller (RC) for iterative self-correction.
- Score: 10.74393288520677
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Game UI design requires consistent visual assets across rarity tiers yet remains a predominantly manual process. We present GameUIAgent, an LLM-powered agentic framework that translates natural language descriptions into editable Figma designs via a Design Spec JSON intermediate representation. A six-stage neuro-symbolic pipeline combines LLM generation, deterministic post-processing, and a Vision-Language Model (VLM)-guided Reflection Controller (RC) for iterative self-correction with guaranteed non-regressive quality. Evaluated across 110 test cases, three LLMs, and three UI templates, cross-model analysis establishes a game-domain failure taxonomy (rarity-dependent degradation; visual emptiness) and uncovers two key empirical findings. A Quality Ceiling Effect (Pearson r=-0.96, p<0.01) suggests that RC improvement is bounded by headroom below a quality threshold -- a visual-domain counterpart to test-time compute scaling laws. A Rendering-Evaluation Fidelity Principle reveals that partial rendering enhancements paradoxically degrade VLM evaluation by amplifying structural defects. Together, these results establish foundational principles for LLM-driven visual generation agents in game production.
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