Grounding World Simulation Models in a Real-World Metropolis
- URL: http://arxiv.org/abs/2603.15583v1
- Date: Mon, 16 Mar 2026 17:46:04 GMT
- Title: Grounding World Simulation Models in a Real-World Metropolis
- Abstract summary: We present Seoul World Model (SWM), a city-scale world model grounded in the real city of Seoul.<n>SWM anchors autoregressive video generation through retrieval-augmented conditioning on nearby street-view images.<n>We evaluate SWM against recent video world models across three cities: Seoul, Busan, and Ann Arbor.
- Score: 80.10324496369951
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificial environments by imagining all content. We present Seoul World Model (SWM), a city-scale world model grounded in the real city of Seoul. SWM anchors autoregressive video generation through retrieval-augmented conditioning on nearby street-view images. However, this design introduces several challenges, including temporal misalignment between retrieved references and the dynamic target scene, limited trajectory diversity and data sparsity from vehicle-mounted captures at sparse intervals. We address these challenges through cross-temporal pairing, a large-scale synthetic dataset enabling diverse camera trajectories, and a view interpolation pipeline that synthesizes coherent training videos from sparse street-view images. We further introduce a Virtual Lookahead Sink to stabilize long-horizon generation by continuously re-grounding each chunk to a retrieved image at a future location. We evaluate SWM against recent video world models across three cities: Seoul, Busan, and Ann Arbor. SWM outperforms existing methods in generating spatially faithful, temporally consistent, long-horizon videos grounded in actual urban environments over trajectories reaching hundreds of meters, while supporting diverse camera movements and text-prompted scenario variations.
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