SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning
- URL: http://arxiv.org/abs/2603.15622v1
- Date: Wed, 31 Dec 2025 08:08:55 GMT
- Title: SAC-NeRF: Adaptive Ray Sampling for Neural Radiance Fields via Soft Actor-Critic Reinforcement Learning
- Abstract summary: We propose a reinforcement learning framework that learns adaptive sampling policies using Soft Actor-Critic (SAC)<n>Our method formulates sampling as a Markov Decision Process where an RL agent learns to allocate samples based on scene characteristics.<n>Experiments on Synthetic-NeRF and LLFF datasets show that SAC-NeRF reduces sampling points by 35-48% while maintaining rendering quality within 0.3-0.8 dB PSNR of dense sampling baselines.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Neural Radiance Fields (NeRF) have achieved photorealistic novel view synthesis but suffer from computational inefficiency due to dense ray sampling during volume rendering. We propose SAC-NeRF, a reinforcement learning framework that learns adaptive sampling policies using Soft Actor-Critic (SAC). Our method formulates sampling as a Markov Decision Process where an RL agent learns to allocate samples based on scene characteristics. We introduce three technical components: (1) a Gaussian mixture distribution color model providing uncertainty estimates, (2) a multi-component reward function balancing quality, efficiency, and consistency, and (3) a two-stage training strategy addressing environment non-stationarity. Experiments on Synthetic-NeRF and LLFF datasets show that SAC-NeRF reduces sampling points by 35-48\% while maintaining rendering quality within 0.3-0.8 dB PSNR of dense sampling baselines. While the learned policy is scene-specific and the RL framework adds complexity compared to simpler heuristics, our work demonstrates that data-driven sampling strategies can discover effective patterns that would be difficult to hand-design.
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