Do Vision Language Models Understand Human Engagement in Games?
- URL: http://arxiv.org/abs/2603.18480v1
- Date: Thu, 19 Mar 2026 04:32:12 GMT
- Title: Do Vision Language Models Understand Human Engagement in Games?
- Abstract summary: Inferring human engagement from gameplay video is important for game design and player-experience research.<n>We evaluate three vision-language models (VLMs) under six prompting strategies across nine first-person shooter games.<n>Results show that zero-shot VLM predictions are generally weak and often fail to outperform simple per-game majority-class baselines.
- Score: 5.398980203118197
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Inferring human engagement from gameplay video is important for game design and player-experience research, yet it remains unclear whether vision--language models (VLMs) can infer such latent psychological states from visual cues alone. Using the GameVibe Few-Shot dataset across nine first-person shooter games, we evaluate three VLMs under six prompting strategies, including zero-shot prediction, theory-guided prompts grounded in Flow, GameFlow, Self-Determination Theory, and MDA, and retrieval-augmented prompting. We consider both pointwise engagement prediction and pairwise prediction of engagement change between consecutive windows. Results show that zero-shot VLM predictions are generally weak and often fail to outperform simple per-game majority-class baselines. Memory- or retrieval-augmented prompting improves pointwise prediction in some settings, whereas pairwise prediction remains consistently difficult across strategies. Theory-guided prompting alone does not reliably help and can instead reinforce surface-level shortcuts. These findings suggest a perception--understanding gap in current VLMs: although they can recognize visible gameplay cues, they still struggle to robustly infer human engagement across games.
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