NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather
- URL: http://arxiv.org/abs/2603.27228v1
- Date: Sat, 28 Mar 2026 10:46:29 GMT
- Title: NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather
- Abstract summary: We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs.<n>Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization.
- Score: 83.14198482357388
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions. Code is available at https://github.com/lyy-ovo/NimbusGS.
Related papers
- Tri-DehazeGS: Scene--Medium Decoupled Gaussian Splatting with Transmittance-Aware Optimization [38.0099078630399]
Tri-DehazeGS is a scene-medium decoupled Gaussian Splatting framework.<n>It composes observations through a physical scattering model.<n>Experiments on real and synthetic haze benchmarks show that Tri-DehazeGS improves clean novel-view reconstruction.
arXiv Detail & Related papers (2026-09-10T08:24:16Z) - WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild [1.8467329406259845]
3D Gaussian Splatting (3DGS) delivers real-time and high-fidelity rendering but remains challenged by unconstrained in-the-wild scenes.<n>We present textbfWilLaGS, a unified framework for robust 3D scene reconstruction and generative appearance synthesis under unconstrained settings.
arXiv Detail & Related papers (2026-08-28T11:55:53Z) - GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis [94.20462261657525]
GrainGS is a dynamic framework that combines a hierarchical anchor scaffold with per-Gaussian deformation.<n>It achieves high reconstruction quality, real-time novel view synthesis, and compact storage.
arXiv Detail & Related papers (2026-07-23T15:52:35Z) - FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity [34.142288038459704]
FlowObject is a framework that reformulates sparse-view 3D reconstruction as a training-free, guided inverse problem.<n>Our method significantly outperforms state-of-the-art generative models and optimization-based frameworks in both geometric completeness and view-dependent appearance fidelity.
arXiv Detail & Related papers (2026-06-17T12:42:09Z) - GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB images [61.2170105836525]
We propose an RGB-only framework that reformulates reconstruction as physically-grounded scene factorization and outputs a structured hybrid scene representation.<n>The resulting representation combines explicit rigid bodies with a decoupled background, enabling direct physics simulation while preserving visual realism.
arXiv Detail & Related papers (2026-06-02T17:13:01Z) - SwiftGS: Episodic Priors for Immediate Satellite Surface Recovery [6.657583814165929]
SwiftGS is a meta-learned system that reconstructs 3D surfaces in a single forward pass.<n>It replaces expensive per-scene fitting with episodic training that captures transferable priors.<n>At inference, SwiftGS operates zero-shot with optional compact calibration.
arXiv Detail & Related papers (2026-03-19T08:59:07Z) - InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting [64.42884719282323]
InpaintHuman is a novel method for generating high-fidelity, complete, and animatable avatars from occluded monocular videos.<n>Our approach employs direct pixel-level supervision to ensure identity fidelity.
arXiv Detail & Related papers (2026-01-05T13:26:02Z) - G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior [53.762256749551284]
We identify accurate geometry as the fundamental prerequisite for effectively exploiting generative models to enhance 3D scene reconstruction.<n>We incorporate this geometry guidance throughout the generative pipeline to improve visibility mask estimation, guide novel view selection, and enhance multi-view consistency when inpainting with video diffusion models.<n>Our method naturally supports single-view inputs and unposed videos, with strong generalizability in both indoor and outdoor scenarios.
arXiv Detail & Related papers (2025-10-14T03:06:28Z) - Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes [7.253732091582086]
VAD-GS is a 3DGS framework tailored for geometry recovery in challenging urban scenes.<n>Our method identifies unreliable geometry structures via voxel-based visibility reasoning.<n>It selects informative supporting views through diversity-aware view selection, and recovers missing structures via patch matching-based stereo reconstruction.
arXiv Detail & Related papers (2025-10-10T13:22:12Z) - OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting [78.70702961852119]
OracleGS reconciles generative completeness with regressive fidelity for sparse view Gaussian Splatting.<n>Our approach conditions the powerful generative prior on multi-view geometric evidence, filtering hallucinatory artifacts while preserving plausible completions in under-constrained regions.
arXiv Detail & Related papers (2025-09-27T11:19:32Z) - WeatherCycle: Unpaired Multi-Weather Restoration via Color Space Decoupled Cycle Learning [30.62082910458533]
Unsupervised image restoration under multi-weather conditions remains a fundamental yet underexplored challenge.<n>We propose textbfWeatherCycle, a unified framework that reformulates weather restoration as a bidirectional degradation-content translation cycle.<n>Our method achieves state-of-the-art performance among unsupervised approaches, with strong generalization to complex weather degradations.
arXiv Detail & Related papers (2025-09-27T06:44:27Z) - Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis [22.767866875051013]
We propose GS-Diff, a novel 3DGS framework guided by a multi-view diffusion model to address limitations of current methods.<n>By generating pseudo-observations conditioned on multi-view inputs, our method transforms under-constrained 3D reconstruction problems into well-posed ones.<n> Experiments on four benchmarks demonstrate that GS-Diff consistently outperforms state-of-the-art baselines by significant margins.
arXiv Detail & Related papers (2025-04-02T17:59:46Z) - DehazeNeRF: Multiple Image Haze Removal and 3D Shape Reconstruction
using Neural Radiance Fields [56.30120727729177]
We introduce DehazeNeRF as a framework that robustly operates in hazy conditions.
We demonstrate successful multi-view haze removal, novel view synthesis, and 3D shape reconstruction where existing approaches fail.
arXiv Detail & Related papers (2023-03-20T18:03:32Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.