CReF: Cross-modal and Recurrent Fusion for Depth-conditioned Humanoid Locomotion
- URL: http://arxiv.org/abs/2603.29452v2
- Date: Wed, 01 Apr 2026 02:09:17 GMT
- Title: CReF: Cross-modal and Recurrent Fusion for Depth-conditioned Humanoid Locomotion
- Abstract summary: We propose CReF (Cross-modal and Recurrent Fusion), a single-stage depth-conditioned humanoid locomotion framework.<n>CReF learns locomotion-relevant features directly from raw forward-facing depth without explicit geometric intermediates.
- Score: 6.2747272941647045
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Stable traversal over geometrically complex terrain increasingly requires exteroceptive perception, yet prior perceptive humanoid locomotion methods often remain tied to explicit geometric abstractions, either by mediating control through robot-centric 2.5D terrain representations or by shaping depth learning with auxiliary geometry-related targets. Such designs inherit the representational bias of the intermediate or supervisory target and can be restrictive for vertical structures, perforated obstacles, and complex real-world clutter. We propose CReF (Cross-modal and Recurrent Fusion), a single-stage depth-conditioned humanoid locomotion framework that learns locomotion-relevant features directly from raw forward-facing depth without explicit geometric intermediates. CReF couples proprioception and depth tokens through proprioception-queried cross-modal attention, fuses the resulting representation with a gated residual fusion block, and performs temporal integration with a Gated Recurrent Unit (GRU) regulated by a highway-style output gate for state-dependent blending of recurrent and feedforward features. To further improve terrain interaction, we introduce a terrain-aware foothold placement reward that extracts supportable foothold candidates from foot-end point-cloud samples and rewards touchdown locations that lie close to the nearest supportable candidate. Experiments in simulation and on a physical humanoid demonstrate robust traversal over diverse terrains and effective zero-shot transfer to real-world scenes containing handrails, hollow pallet assemblies, severe reflective interference, and visually cluttered outdoor surroundings.
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