SceneTeract: Agentic Functional Affordances and VLM Grounding in 3D Scenes
- URL: http://arxiv.org/abs/2603.29798v1
- Date: Tue, 31 Mar 2026 14:31:18 GMT
- Title: SceneTeract: Agentic Functional Affordances and VLM Grounding in 3D Scenes
- Abstract summary: We introduce SceneTeract, a framework that verifies 3D scene functionality under agent-specific constraints.<n> SceneTeract decomposes complex activities into sequences of atomic actions and validates each step against accessibility requirements.<n>We release the SceneTeract verification suite and data to bridge perception and physical reality in embodied 3D scene understanding.
- Score: 49.117927512531715
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Embodied AI depends on interactive 3D environments that support meaningful activities for diverse users, yet assessing their functional affordances remains a core challenge. We introduce SceneTeract, a framework that verifies 3D scene functionality under agent-specific constraints. Our core contribution is a grounded verification engine that couples high-level semantic reasoning with low-level geometric checks. SceneTeract decomposes complex activities into sequences of atomic actions and validates each step against accessibility requirements (e.g., reachability, clearance, and navigability) conditioned on an embodied agent profile, using explicit physical and geometric simulations. We deploy SceneTeract to perform an in-depth evaluation of (i) synthetic indoor environments, uncovering frequent functional failures that prevent basic interactions, and (ii) the ability of frontier Vision-Language Models (VLMs) to reason about and predict functional affordances, revealing systematic mismatches between semantic confidence and physical feasibility even for the strongest current models. Finally, we leverage SceneTeract as a reward engine for VLM post-training, enabling scalable distillation of geometric constraints into reasoning models. We release the SceneTeract verification suite and data to bridge perception and physical reality in embodied 3D scene understanding.
Related papers
- PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation [75.9028457575434]
Generating 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning.<n>Here, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process.<n>Experiments demonstrate that PhyScene3D outperforms state-of-the-art approaches in both semantic accuracy and physical validity.
arXiv Detail & Related papers (2026-06-01T03:56:32Z) - From Perception to Action: An Interactive Benchmark for Vision Reasoning [51.11355591375073]
Causal Hierarchy of Actions and Interactions (CHAIN) benchmark designed to evaluate whether models can understand, plan, and execute structured action sequences grounded in physical constraints.<n> CHAIN shifts evaluation from passive perception to active problem solving, spanning tasks such as interlocking mechanical puzzles and 3D stacking and packing.<n>Our results show that top-performing models still struggle to internalize physical structure and causal constraints, often failing to produce reliable long-horizon plans and cannot robustly translate perceived structure into effective actions.
arXiv Detail & Related papers (2026-02-24T15:33:02Z) - PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement [89.35154754765502]
PhyScensis is an agent-based framework powered by a physics engine to produce physically plausible scene configurations.<n>Our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters.<n> Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy.
arXiv Detail & Related papers (2026-02-16T17:55:25Z) - REACT3D: Recovering Articulations for Interactive Physical 3D Scenes [96.27769519526426]
REACT3D is a framework that converts static 3D scenes into simulation-ready interactive replicas with consistent geometry.<n>We achieve state-of-the-art performance on detection/segmentation and articulation metrics across diverse indoor scenes.
arXiv Detail & Related papers (2025-10-13T12:37:59Z) - Agentic 3D Scene Generation with Spatially Contextualized VLMs [67.31920821192323]
We introduce a new paradigm that enables vision-language models to generate, understand, and edit complex 3D environments.<n>We develop an agentic 3D scene generation pipeline in which the VLM iteratively reads from and updates the spatial context.<n>Results show that our framework can handle diverse and challenging inputs, achieving a level of generalization not observed in prior work.
arXiv Detail & Related papers (2025-05-26T15:28:17Z) - Hindsight for Foresight: Unsupervised Structured Dynamics Models from
Physical Interaction [24.72947291987545]
Key challenge for an agent learning to interact with the world is to reason about physical properties of objects.
We propose a novel approach for modeling the dynamics of a robot's interactions directly from unlabeled 3D point clouds and images.
arXiv Detail & Related papers (2020-08-02T11:04:49Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.