Learning to Play Blackjack: A Curriculum Learning Perspective
- URL: http://arxiv.org/abs/2604.00076v2
- Date: Thu, 02 Apr 2026 15:28:21 GMT
- Title: Learning to Play Blackjack: A Curriculum Learning Perspective
- Abstract summary: Reinforcement Learning (RL) agents often struggle with efficiency and performance in complex environments.<n>We propose a novel framework that uses a Large Language Model (LLM) to dynamically generate a curriculum over available actions.<n>We apply this framework to the game of Blackjack, where the LLM creates a multi-stage training path.
- Score: 1.5332765533180028
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Reinforcement Learning (RL) agents often struggle with efficiency and performance in complex environments. We propose a novel framework that uses a Large Language Model (LLM) to dynamically generate a curriculum over available actions, enabling the agent to incorporate each action individually. We apply this framework to the game of Blackjack, where the LLM creates a multi-stage training path that progressively introduces complex actions to a Tabular Q-Learning and a Deep Q-Network (DQN) agent. Our evaluation in a realistic 8-deck simulation over 10 independent runs demonstrates significant performance gains over standard training methods. The curriculum-based approach increases the DQN agent's average win rate from 43.97% to 47.41%, reduces the average bust rate from 32.9% to 28.0%, and accelerates the overall workflow by over 74%, with the agent's full training completing faster than the baseline's evaluation phase alone. These results validate that LLM-guided curricula can build more effective, robust, and efficient RL agents.
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