THOM: Generating Physically Plausible Hand-Object Meshes From Text
- URL: http://arxiv.org/abs/2604.02736v2
- Date: Mon, 06 Apr 2026 04:52:22 GMT
- Title: THOM: Generating Physically Plausible Hand-Object Meshes From Text
- Abstract summary: Generation of 3D hand-object interactions (HOIs) from text is crucial for dexterous robotic grasping and VR/AR content generation.<n>We introduce THOM, a training-free framework that generates photorealistic, physically plausible 3D HOI meshes without the need for a template object mesh.<n>THOM consistently surpasses state-of-the-art methods in terms of text alignment, visual realism, and interaction plausibility.
- Score: 44.69476210110844
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: The generation of 3D hand-object interactions (HOIs) from text is crucial for dexterous robotic grasping and VR/AR content generation, requiring both high visual fidelity and physical plausibility. Nevertheless, the ill-posed problem of mesh extraction from text-generated Gaussians, and physics-based optimization on the erroneous meshes pose challenges. To address these issues, we introduce THOM, a training-free framework that generates photorealistic, physically plausible 3D HOI meshes without the need for a template object mesh. THOM employs a two-stage pipeline, initially generating the hand and object Gaussians, followed by physics-based HOI optimization. Our new mesh extraction method and vertex-to-Gaussian mapping explicitly assign Gaussian elements to mesh vertices, allowing topology-aware regularization. Furthermore, we improve the physical plausibility of interactions by VLM-guided translation refinement and contact-aware optimization. Comprehensive experiments demonstrate that THOM consistently surpasses state-of-the-art methods in terms of text alignment, visual realism, and interaction plausibility.
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