AvatarPointillist: AutoRegressive 4D Gaussian Avatarization
- URL: http://arxiv.org/abs/2604.04787v1
- Date: Mon, 06 Apr 2026 15:56:50 GMT
- Title: AvatarPointillist: AutoRegressive 4D Gaussian Avatarization
- Abstract summary: AvatarPointillist is a framework for generating dynamic 4D Gaussian avatars from a single portrait image.<n>At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting.<n>During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation.
- Score: 90.04660868714838
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code inspire future research.
Related papers
- CAG-Avatar: Cross-Attention Guided Gaussian Avatars for High-Fidelity Head Reconstruction [7.698661374784336]
Animation techniques often rely on a "one-size-fits-all" global tuning approach.<n>We introduce Conditionally- Adaptive Fusion Module built on cross-attention.<n>Experiments confirm a significant improvement in reconstruction fidelity, particularly for challenging regions such as teeth.
arXiv Detail & Related papers (2026-01-21T10:22:53Z) - FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation [26.161556787983496]
OURS is a feed-forward method to generate high-quality Gaussian head avatars from only a few input images.<n>Our approach directly learns a per-pixel Gaussian representation from the input images.<n>Experiments show that our approach significantly outperforms existing methods in both rendering quality and inference efficiency.
arXiv Detail & Related papers (2026-01-20T10:49:49Z) - AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars [54.854597811704316]
AGORA is a novel framework that extends 3DGS within a generative adversarial network to produce animatable avatars.<n>Expression fidelity is enforced via a dual-discriminator training scheme.<n>AGORA generates avatars that are not only visually realistic but also precisely controllable.
arXiv Detail & Related papers (2025-12-06T14:05:20Z) - SmartAvatar: Text- and Image-Guided Human Avatar Generation with VLM AI Agents [91.26239311240873]
SmartAvatar is a vision-language-agent-driven framework for generating fully rigged, animation-ready 3D human avatars.<n>A key innovation is an autonomous verification loop, where the agent renders draft avatars.<n>The generated avatars are fully rigged and support pose manipulation with consistent identity and appearance.
arXiv Detail & Related papers (2025-06-05T03:49:01Z) - Generalizable and Animatable Gaussian Head Avatar [50.34788590904843]
We propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction.
We generate the parameters of 3D Gaussians from a single image in a single forward pass.
Our method exhibits superior performance compared to previous methods in terms of reconstruction quality and expression accuracy.
arXiv Detail & Related papers (2024-10-10T14:29:00Z) - NPGA: Neural Parametric Gaussian Avatars [46.52887358194364]
We propose a data-driven approach to create high-fidelity controllable avatars from multi-view video recordings.
We build our method around 3D Gaussian splatting for its highly efficient rendering and to inherit the topological flexibility of point clouds.
We evaluate our method on the public NeRSemble dataset, demonstrating that NPGA significantly outperforms the previous state-of-the-art avatars on the self-reenactment task by 2.6 PSNR.
arXiv Detail & Related papers (2024-05-29T17:58:09Z) - Deformable 3D Gaussian Splatting for Animatable Human Avatars [50.61374254699761]
We propose a fully explicit approach to construct a digital avatar from as little as a single monocular sequence.
ParDy-Human constitutes an explicit model for realistic dynamic human avatars which requires significantly fewer training views and images.
Our avatars learning is free of additional annotations such as Splat masks and can be trained with variable backgrounds while inferring full-resolution images efficiently even on consumer hardware.
arXiv Detail & Related papers (2023-12-22T20:56:46Z) - GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning [60.33970027554299]
Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations.
In this paper, we seek to leverage Gaussian splatting to generate realistic animatable avatars from textual descriptions.
Our proposed method, GAvatar, enables the large-scale generation of diverse animatable avatars using only text prompts.
arXiv Detail & Related papers (2023-12-18T18:59:12Z) - GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians [41.378083782290545]
We introduce a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint.
The core idea is a dynamic 3D representation based on 3D Gaussian splats rigged to a parametric morphable face model.
We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios.
arXiv Detail & Related papers (2023-12-04T17:28:35Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.