LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows
- URL: http://arxiv.org/abs/2604.05182v1
- Date: Mon, 06 Apr 2026 21:21:12 GMT
- Title: LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows
- Abstract summary: We introduce the Large Sparse Reconstruction Model to study how scaling transformer context windows impacts feed-forward 3D reconstruction.<n>We show that expanding the context window -- by substantially increasing the number of active object and image tokens -- remarkably narrows this gap and enables high-fidelity 3D object reconstruction and inverse rendering.
- Score: 10.300202521638274
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We introduce the Large Sparse Reconstruction Model to study how scaling transformer context windows impacts feed-forward 3D reconstruction. Although recent object-centric feed-forward methods deliver robust, high-quality reconstruction, they still lag behind dense-view optimization in recovering fine-grained texture and appearance. We show that expanding the context window -- by substantially increasing the number of active object and image tokens -- remarkably narrows this gap and enables high-fidelity 3D object reconstruction and inverse rendering. To scale effectively, we adapt native sparse attention in our architecture design, unlocking its capacity for 3D reconstruction with three key contributions: (1) an efficient coarse-to-fine pipeline that focuses computation on informative regions by predicting sparse high-resolution residuals; (2) a 3D-aware spatial routing mechanism that establishes accurate 2D-3D correspondences using explicit geometric distances rather than standard attention scores; and (3) a custom block-aware sequence parallelism strategy utilizing an All-gather-KV protocol to balance dynamic, sparse workloads across GPUs. As a result, LSRM handles 20x more object tokens and >2x more image tokens than prior state-of-the-art (SOTA) methods. Extensive evaluations on standard novel-view synthesis benchmarks show substantial gains over the current SOTA, yielding 2.5 dB higher PSNR and 40% lower LPIPS. Furthermore, when extending LSRM to inverse rendering tasks, qualitative and quantitative evaluations on widely-used benchmarks demonstrate consistent improvements in texture and geometry details, achieving an LPIPS that matches or exceeds that of SOTA dense-view optimization methods. Code and model will be released on our project page.
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