From Static to Interactive: Adapting Visual in-Context Learners for User-Driven Tasks
- URL: http://arxiv.org/abs/2604.06748v1
- Date: Wed, 08 Apr 2026 07:13:56 GMT
- Title: From Static to Interactive: Adapting Visual in-Context Learners for User-Driven Tasks
- Abstract summary: We transform static visual in-context learners into user-driven systems, i.e., Interactive DeLVM.<n>Our work bridges the gap between rigid static task adaptation and fluid interactivity for user-centric visual in-context learning.
- Score: 5.208702297063032
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Visual in-context learning models are designed to adapt to new tasks by leveraging a set of example input-output pairs, enabling rapid generalization without task-specific fine-tuning. However, these models operate in a fundamentally static paradigm: while they can adapt to new tasks, they lack any mechanism to incorporate user-provided guidance signals such as scribbles, clicks, or bounding boxes to steer or refine the prediction process. This limitation is particularly restrictive in real-world applications, where users want to actively guide model predictions, e.g., by highlighting the target object for segmentation, indicating a region which should be visually altered, or isolating a specific person in a complex scene to run targeted pose estimation. In this work, we propose a simple method to transform static visual in-context learners, particularly the DeLVM approach, into highly controllable, user-driven systems, i.e., Interactive DeLVM, enabling seamless interaction through natural visual cues such as scribbles, clicks, or drawing boxes. Specifically, by encoding interactions directly into the example input-output pairs, we keep the philosophy of visual in-context learning intact: enabling users to prompt models with unseen interactions without fine-tuning and empowering them to dynamically steer model predictions with personalized interactions. Our experiments demonstrate that SOTA visual in-context learning models fail to effectively leverage interaction cues, often ignoring user guidance entirely. In contrast, our method excels in controllable, user-guided scenarios, achieving improvements of $+7.95%$ IoU for interactive segmentation, $+2.46$ PSNR for directed super-resolution, and $-3.14%$ LPIPS for interactive object removal. With this, our work bridges the gap between rigid static task adaptation and fluid interactivity for user-centric visual in-context learning.
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