Mem3R: Streaming 3D Reconstruction with Hybrid Memory via Test-Time Training
- URL: http://arxiv.org/abs/2604.07279v1
- Date: Wed, 08 Apr 2026 16:41:22 GMT
- Title: Mem3R: Streaming 3D Reconstruction with Hybrid Memory via Test-Time Training
- Abstract summary: We propose Mem3R, a streaming 3D reconstruction model with a hybrid memory design.<n>For camera tracking, Mem3R employs an implicit fast-weight memory implemented as a lightweight Multi-Layer Perceptron.<n>For geometric mapping, Mem3R maintains an explicit token-based fixed-size state.
- Score: 8.037339305506656
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and enabling linear-time inference, but they often suffer from drift accumulation and temporal forgetting over long sequences due to the limited capacity of compressed latent memories. We propose Mem3R, a streaming 3D reconstruction model with a hybrid memory design that decouples camera tracking from geometric mapping to improve temporal consistency over long sequences. For camera tracking, Mem3R employs an implicit fast-weight memory implemented as a lightweight Multi-Layer Perceptron updated via Test-Time Training. For geometric mapping, Mem3R maintains an explicit token-based fixed-size state. Compared with CUT3R, this design not only significantly improves long-sequence performance but also reduces the model size from 793M to 644M parameters. Mem3R supports existing improved plug-and-play state update strategies developed for CUT3R. Specifically, integrating it with TTT3R decreases Absolute Trajectory Error by up to 39% over the base implementation on 500 to 1000 frame sequences. The resulting improvements also extend to other downstream tasks, including video depth estimation and 3D reconstruction, while preserving constant GPU memory usage and comparable inference throughput. Project page: https://lck666666.github.io/Mem3R/
Related papers
- Stream3D: Sequential Multi-View 3D Generation via Evidential Memory [20.313446116978586]
Stream3D is a training-free streaming mechanism that turns a frozen view-conditioned 3D generator into a streaming generator with constant cross-chunk memory.<n> evaluated on both realistic and synthetic streaming benchmarks.
arXiv Detail & Related papers (2026-05-20T17:55:16Z) - Attend Locally, Remember Linearly: Linear Attention as Cross-Frame Memory for Autoregressive Video Diffusion [61.57938553036056]
ARL2 is a hybrid attention module that replaces quadratic cross-frame attention with a fixed-size recurrent state.<n>We decompose self-attention into two branches: an intra-frame softmax branch for spatial detail and local dependencies, and an inter-frame recurrent linear branch that maintains a fixed-size state for streaming context.<n>With 75% of layers replaced by hybrid linear attention, the model achieves up to 2.26 wall-clock speedup and 54% memory reduction, while maintaining comparable quality with improving temporal consistency.
arXiv Detail & Related papers (2026-05-15T19:33:45Z) - Temporally Consistent Long-Term Memory for 3D Single Object Tracking [33.6335926122924]
3D Single Object Tracking aims to localize a target object across a sequence of LiDAR point clouds.<n>Recent methods have adopted a memory-based approach to utilize previously observed features of the target object.<n>We propose a robust long-term 3D-SOT framework, ChronoTrack, which preserves the temporal feature consistency while efficiently aggregating the diverse target features.
arXiv Detail & Related papers (2026-04-15T12:30:42Z) - Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction [50.5449251266956]
This paper addresses the task of large-scale 3D scene reconstruction from long video sequences.<n>Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints.<n>We propose a novel neural global context representation that efficiently compresses and retains long-range scene information.
arXiv Detail & Related papers (2026-04-09T17:59:50Z) - MeMix: Writing Less, Remembering More for Streaming 3D Reconstruction [11.01217345606816]
We present MeMix, a training-free, plug-and-play module that improves streaming reconstruction by recasting the recurrent state into a Memory Mixture.<n>MeMix partitions the state into multiple independent memory patches and updates only the least-aligned memory patches while preserving others.<n>It reduces reconstruction completeness error by 15.3% on average (up to 40.0%) across 300--500 frame streams on 7-Scenes.
arXiv Detail & Related papers (2026-03-16T14:21:19Z) - LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory [97.14005794889134]
We present LoGeR, a novel architecture that scales dense 3D reconstruction to extremely long sequences without post-optimization.<n>LoGeR processes video streams in chunks, leveraging strong bidirectional priors for high-fidelity intra-chunk reasoning.<n>This memory architecture enables LoGeR to be trained on sequences of 128 frames, and generalize up to thousands of frames during inference.
arXiv Detail & Related papers (2026-03-03T18:55:37Z) - RELIC: Interactive Video World Model with Long-Horizon Memory [74.81433479334821]
A truly interactive world model requires real-time long-horizon streaming, consistent spatial memory, and precise user control.<n>We present RELIC, a unified framework that tackles these three challenges altogether.<n>Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time.
arXiv Detail & Related papers (2025-12-03T18:29:20Z) - Evict3R: Training-Free Token Eviction for Memory-Bounded Streaming Visual Geometry Transformers [1.9268905951820923]
Streaming visual transformers like StreamVGGT achieve strong 3D perception but suffer from growth of key value (KV) memory.<n>We propose a training-free, inference-time token eviction policy that bounds memory by discarding redundant tokens while keeping the most informative ones.
arXiv Detail & Related papers (2025-09-22T11:54:58Z) - STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer [72.88105562624838]
We present STream3R, a novel approach to 3D reconstruction that reformulates pointmap prediction as a decoder-only Transformer problem.<n>By learning geometric priors from large-scale 3D datasets, STream3R generalizes well to diverse and challenging scenarios.<n>Our results underscore the potential of causal Transformer models for online 3D perception, paving the way for real-time 3D understanding in streaming environments.
arXiv Detail & Related papers (2025-08-14T17:58:05Z) - LONG3R: Long Sequence Streaming 3D Reconstruction [29.79885827038617]
Long3R is a novel model designed for streaming multi-view 3D scene reconstruction over longer sequences.<n>Our model achieves real-time processing by operating recurrently, maintaining and updating memory with each new observation.<n>Experiments demonstrate that LONG3R outperforms state-of-the-art streaming methods, particularly for longer sequences.
arXiv Detail & Related papers (2025-07-24T09:55:20Z) - Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory [72.75478398447396]
We propose Point3R, an online framework targeting dense streaming 3D reconstruction.<n>To be specific, we maintain an explicit spatial pointer memory directly associated with the 3D structure of the current scene.<n>Our method achieves competitive or state-of-the-art performance on various tasks with low training costs.
arXiv Detail & Related papers (2025-07-03T17:59:56Z) - Memformer: A Memory-Augmented Transformer for Sequence Modeling [55.780849185884996]
We present Memformer, an efficient neural network for sequence modeling.
Our model achieves linear time complexity and constant memory space complexity when processing long sequences.
arXiv Detail & Related papers (2020-10-14T09:03:36Z) - A Real-time Action Representation with Temporal Encoding and Deep
Compression [115.3739774920845]
We propose a new real-time convolutional architecture, called Temporal Convolutional 3D Network (T-C3D), for action representation.
T-C3D learns video action representations in a hierarchical multi-granularity manner while obtaining a high process speed.
Our method achieves clear improvements on UCF101 action recognition benchmark against state-of-the-art real-time methods by 5.4% in terms of accuracy and 2 times faster in terms of inference speed with a less than 5MB storage model.
arXiv Detail & Related papers (2020-06-17T06:30:43Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.