3D Multi-View Stylization with Pose-Free Correspondences Matching for Robust 3D Geometry Preservation
- URL: http://arxiv.org/abs/2604.09639v1
- Date: Sun, 22 Mar 2026 01:23:34 GMT
- Title: 3D Multi-View Stylization with Pose-Free Correspondences Matching for Robust 3D Geometry Preservation
- Abstract summary: Artistic style transfer is well studied for images and videos, but extending it to multi-view 3D scenes remains difficult.<n>Independent per-view stylization often causes texture drift, warped edges, and inconsistent shading.<n>This thesis addresses multi-view stylization that remains usable for downstream 3D tasks without assuming camera poses or an explicit 3D representation.
- Score: 3.5401979616053008
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Artistic style transfer is well studied for images and videos, but extending it to multi-view 3D scenes remains difficult because stylization can disrupt correspondences needed by geometry-aware pipelines. Independent per-view stylization often causes texture drift, warped edges, and inconsistent shading, degrading SLAM, depth prediction, and multi-view reconstruction. This thesis addresses multi-view stylization that remains usable for downstream 3D tasks without assuming camera poses or an explicit 3D representation during training. We introduce a feed-forward stylization network trained with per-scene test-time optimization under a composite objective coupling appearance transfer with geometry preservation. Stylization is driven by an AdaIN-inspired loss from a frozen VGG-19 encoder, matching channel-wise moments to a style image. To stabilize structure across viewpoints, we propose a correspondence-based consistency loss using SuperPoint and SuperGlue, constraining descriptors from a stylized anchor view to remain consistent with matched descriptors from the original multi-view set. We also impose a depth-preservation loss using MiDaS/DPT and use global color alignment to reduce depth-model domain shift. A staged weight schedule introduces geometry and depth constraints. We evaluate on Tanks and Temples and Mip-NeRF 360 using image and reconstruction metrics. Style adherence and structure retention are measured by Color Histogram Distance (CHD) and Structure Distance (DSD). For 3D consistency, we use monocular DROID-SLAM trajectories and symmetric Chamfer distance on back-projected point clouds. Across ablations, correspondence and depth regularization reduce structural distortion and improve SLAM stability and reconstructed geometry; on scenes with MuVieCAST baselines, our method yields stronger trajectory and point-cloud consistency while maintaining competitive stylization.
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