DINO_4D: Semantic-Aware 4D Reconstruction
- URL: http://arxiv.org/abs/2604.09877v1
- Date: Fri, 10 Apr 2026 20:07:14 GMT
- Title: DINO_4D: Semantic-Aware 4D Reconstruction
- Abstract summary: We present DINO_4D, introducing frozen DINOv3 features as structural priors, injecting semantic awareness into the reconstruction process.<n>Experiments on the Point Odyssey and TUM-Dynamics benchmarks demonstrate that our method maintains the linear time complexity $O(T)$ of its predecessors.<n>DINO_4D establishes a new paradigm for constructing 4D World Models that possess both geometric precision and semantic understanding.
- Score: 0.6457144394797564
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: In the intersection of computer vision and robotic perception, 4D reconstruction of dynamic scenes serve as the critical bridge connecting low-level geometric sensing with high-level semantic understanding. We present DINO\_4D, introducing frozen DINOv3 features as structural priors, injecting semantic awareness into the reconstruction process to effectively suppress semantic drift during dynamic tracking. Experiments on the Point Odyssey and TUM-Dynamics benchmarks demonstrate that our method maintains the linear time complexity $O(T)$ of its predecessors while significantly improving Tracking Accuracy (APD) and Reconstruction Completeness. DINO\_4D establishes a new paradigm for constructing 4D World Models that possess both geometric precision and semantic understanding.
Related papers
- IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer [64.5765465030666]
We propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding.<n> IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity.<n> Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines.
arXiv Detail & Related papers (2026-07-21T16:00:01Z) - Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video [69.94904173314505]
We propose Ground4D, a geometry-grounded framework built on two stages.<n>First, we reconstruct multi-view-consistent 3D geometry and camera poses from monocular video.<n>Second, we conduct geometry-consistency-aware refinement via dynamic Gaussian Splatting.
arXiv Detail & Related papers (2026-06-27T09:27:42Z) - Motion4D: Learning 3D-Consistent Motion and Semantics for 4D Scene Understanding [54.859943475818234]
We present Motion4D, a novel framework that integrates 2D priors from foundation models into a unified 4D Gaussian Splatting representation.<n>Our method features a two-part iterative optimization framework: 1) Sequential optimization, which updates motion and semantic fields in consecutive stages to maintain local consistency, and 2) Global optimization, which jointly refines all attributes for long-term coherence.<n>Our method significantly outperforms both 2D foundation models and existing 3D-based approaches across diverse scene understanding tasks, including point-based tracking, video object segmentation, and novel view synthesis.
arXiv Detail & Related papers (2025-12-03T09:32:56Z) - C4D: 4D Made from 3D through Dual Correspondences [77.04731692213663]
We introduce C4D, a framework that leverages temporal correspondences to extend existing 3D reconstruction formulation to 4D.<n>C4D captures two types of correspondences: short-term optical flow and long-term point tracking.<n>We train a dynamic-aware point tracker that provides additional mobility information.
arXiv Detail & Related papers (2025-10-16T17:59:06Z) - SCas4D: Structural Cascaded Optimization for Boosting Persistent 4D Novel View Synthesis [53.10680153186481]
We propose SCas4D, a cascaded optimization framework that leverages structural patterns in 3D Gaussian Splatting for dynamic scenes.<n>By progressively refining deformations from coarse part-level to fine point-level, SCas4D achieves convergence within 100 iterations per time frame.<n>The approach also demonstrates effectiveness in self-supervised articulated object segmentation, novel view synthesis, and dense point tracking tasks.
arXiv Detail & Related papers (2025-10-08T06:39:33Z) - 4DRadar-GS: Self-Supervised Dynamic Driving Scene Reconstruction with 4D Radar [15.713470339586058]
We present a 4D Radar-augmented self-supervised 3D reconstruction framework tailored for dynamic driving scenes.<n>4DRadar-GS achieves state-of-the-art performance in dynamic driving scene 3D reconstruction.
arXiv Detail & Related papers (2025-09-16T10:29:43Z) - CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving [12.006435326659526]
We introduce a novel 4D Gaussian Splatting (4DGS) approach to improve dynamic scene rendering.<n> Specifically, we employ a 2D semantic segmentation foundation model to self-supervise the 4D semantic features of Gaussians.<n>By aggregating and encoding both semantic and temporal deformation features, each Gaussian is equipped with cues for potential deformation compensation.
arXiv Detail & Related papers (2025-03-09T19:58:51Z) - Driv3R: Learning Dense 4D Reconstruction for Autonomous Driving [116.10577967146762]
We propose Driv3R, a framework that directly regresses per-frame point maps from multi-view image sequences.<n>We employ a 4D flow predictor to identify moving objects within the scene to direct our network focus more on reconstructing these dynamic regions.<n>Driv3R outperforms previous frameworks in 4D dynamic scene reconstruction, achieving 15x faster inference speed.
arXiv Detail & Related papers (2024-12-09T18:58:03Z) - NSM4D: Neural Scene Model Based Online 4D Point Cloud Sequence
Understanding [20.79861588128133]
We introduce a generic online 4D perception paradigm called NSM4D.
NSM4D serves as a plug-and-play strategy that can be adapted to existing 4D backbones.
We demonstrate significant improvements on various online perception benchmarks in indoor and outdoor settings.
arXiv Detail & Related papers (2023-10-12T13:42:49Z) - LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human
Modeling [69.56581851211841]
We propose a novel Local 4D implicit Representation for Dynamic clothed human, named LoRD.
Our key insight is to encourage the network to learn the latent codes of local part-level representation.
LoRD has strong capability for representing 4D human, and outperforms state-of-the-art methods on practical applications.
arXiv Detail & Related papers (2022-08-18T03:49:44Z) - H4D: Human 4D Modeling by Learning Neural Compositional Representation [75.34798886466311]
This work presents a novel framework that can effectively learn a compact and compositional representation for dynamic human.
A simple yet effective linear motion model is proposed to provide a rough and regularized motion estimation.
Experiments demonstrate our method is not only efficacy in recovering dynamic human with accurate motion and detailed geometry, but also amenable to various 4D human related tasks.
arXiv Detail & Related papers (2022-03-02T17:10:49Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.