Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting
- URL: http://arxiv.org/abs/2604.10259v1
- Date: Sat, 11 Apr 2026 15:52:58 GMT
- Title: Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting
- Abstract summary: We present a feed-forward Gaussian splatting framework for human 3D reconstruction and real-time animation.<n>The framework operates directly on multi-view RGB images and their associated SMPL-X poses.<n>We evaluate our method on the THuman 2.1, AvatarReX and THuman 4.0 datasets.
- Score: 15.927245773921287
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We present a generalizable feed-forward Gaussian splatting framework for human 3D reconstruction and real-time animation that operates directly on multi-view RGB images and their associated SMPL-X poses. Unlike prior methods that rely on depth supervision, fixed input views, UV map, or repeated feed-forward inference for each target view or pose, our approach predicts, in a canonical pose, a set of 3D Gaussian primitives associated with each SMPL-X vertex. One Gaussian is regularized to remain close to the SMPL-X surface, providing a strong geometric prior and stable correspondence to the parametric body model, while an additional small set of unconstrained Gaussians per vertex allows the representation to capture geometric structures that deviate from the parametric surface, such as clothing and hair. In contrast to recent approaches such as HumanRAM, which require repeated network inference to synthesize novel poses, our method produces an animatable human representation from a single forward pass; by explicitly associating Gaussian primitives with SMPL-X vertices, the reconstructed model can be efficiently animated via linear blend skinning without further network evaluation. We evaluate our method on the THuman 2.1, AvatarReX and THuman 4.0 datasets, where it achieves reconstruction quality comparable to state-of-the-art methods while uniquely supporting real-time animation and interactive applications. Code and pre-trained models are available at https://github.com/Devdoot57/HumanGS .
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