WARPED: Wrist-Aligned Rendering for Robot Policy Learning from Egocentric Human Demonstrations
- URL: http://arxiv.org/abs/2604.10809v1
- Date: Sun, 12 Apr 2026 20:40:59 GMT
- Title: WARPED: Wrist-Aligned Rendering for Robot Policy Learning from Egocentric Human Demonstrations
- Abstract summary: WARPED is a framework designed to synthesize realistic wrist-view observations from human demonstration videos.<n>A hand-object interaction pipeline is then employed to track the hand and manipulated object and retarget the trajectories to a robotic end-effector.<n>We demonstrate that WARPED achieves success rates comparable to policies trained on teleoperated demonstration data for five tabletop manipulation tasks.
- Score: 10.024841990710177
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Recent advancements in learning from human demonstration have shown promising results in addressing the scalability and high cost of data collection required to train robust visuomotor policies. However, existing approaches are often constrained by a reliance on multiview camera setups, depth sensors, or custom hardware and are typically limited to policy execution from third-person or egocentric cameras. In this paper, we present WARPED, a framework designed to synthesize realistic wrist-view observations from human demonstration videos to facilitate the training of visuomotor policies using only monocular RGB data. With data collected from an egocentric RGB camera, our system leverages vision foundation models to initialize the interactive scene. A hand-object interaction pipeline is then employed to track the hand and manipulated object and retarget the trajectories to a robotic end-effector. Lastly, photo-realistic wrist-view observations are synthesized via Gaussian Splatting to directly train a robotic policy. We demonstrate that WARPED achieves success rates comparable to policies trained on teleoperated demonstration data for five tabletop manipulation tasks, while requiring 5-8x less data collection time.
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