HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
- URL: http://arxiv.org/abs/2604.10836v1
- Date: Sun, 12 Apr 2026 22:06:11 GMT
- Title: HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
- Abstract summary: HO-Flow is a framework for synthesizing realistic hand-object motion sequences from texts and canoncial 3D objects.<n>It first employs an interaction-aware variational autoencoder to encode sequences of hand and object motions into a unified latent manifold.<n>It then leverages a masked flow matching model that combines auto-regressive temporal reasoning with continuous latent generation.
- Score: 113.81911881001905
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability to learn expressive motion representations for generation and perform temporal reasoning. In this paper, we present HO-Flow, a framework for synthesizing realistic hand-object motion sequences from texts and canoncial 3D objects. HO-Flow first employs an interaction-aware variational autoencoder to encode sequences of hand and object motions into a unified latent manifold by incorporating hand and object kinematics, enabling the representation to capture rich interaction dynamics. It then leverages a masked flow matching model that combines auto-regressive temporal reasoning with continuous latent generation, improving temporal coherence. To further enhance generalization, HO-Flow predicts object motions relative to the initial frame, enabling effective pre-training on large-scale synthetic data. Experiments on the GRAB, OakInk, and DexYCB benchmarks demonstrate that HO-Flow achieves state-of-the-art performance in both physical plausibility and motion diversity for interaction motion synthesis.
Related papers
- Residual Flow Matching with Dynamic Cross-Interaction for 3D Multi-Person Motion Prediction [10.207329247559242]
3D multi-person motion prediction requires modeling both individual kinematics and inter-person interactions.<n> Flow Matching is effective for multi-hypothesis generation to improve prediction accuracy.<n>We propose a Prior-Guided Residual Flow Matching framework.
arXiv Detail & Related papers (2026-08-04T09:28:27Z) - FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation [23.19464039872024]
FlowHOI is a flow-matching framework that generates temporally coherent HOI sequences.<n>We show that FlowHOI achieves the highest action recognition accuracy and a 1.7$times$ higher physics simulation success rate.
arXiv Detail & Related papers (2026-02-13T20:46:08Z) - SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation [64.3409486422946]
We present SpriteHand, an autoregressive video generation framework for real-time synthesis of hand-object interaction videos.<n>Our model employs a causal inference architecture for autoregressive generation and leverages a hybrid post-training approach to enhance visual realism and temporal coherence.<n> Experiments demonstrate superior visual quality, physical plausibility, and interaction fidelity compared to both generative and engine-based baselines.
arXiv Detail & Related papers (2025-12-01T18:13:40Z) - SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios [48.09735396455107]
Hand-Object Interaction (HOI) generation has significant application potential.<n>Current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data.<n>We propose a novel framework that combines visual priors and dynamic constraints within a synchronized diffusion process to generate the HOI video and motion simultaneously.
arXiv Detail & Related papers (2025-06-03T05:04:29Z) - Auto-Regressive Diffusion for Generating 3D Human-Object Interactions [5.587507490937267]
Key challenge in HOI generation is maintaining interaction consistency in long sequences.<n>We propose an autoregressive diffusion model (ARDHOI) that predicts the next continuous token.<n>Our model has been evaluated on the OMOMO and BEHAVE datasets.
arXiv Detail & Related papers (2025-03-21T02:25:59Z) - InterDyn: Controllable Interactive Dynamics with Video Diffusion Models [50.38647583839384]
We propose InterDyn, a framework that generates videos of interactive dynamics given an initial frame and a control signal encoding the motion of a driving object or actor.<n>Our key insight is that large video generation models can act as both neurals and implicit physics simulators'', having learned interactive dynamics from large-scale video data.
arXiv Detail & Related papers (2024-12-16T13:57:02Z) - OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domains [66.62502882481373]
Current methods tend to focus either on the body or the hands, which limits their ability to produce cohesive and realistic interactions.<n>We propose OOD-HOI, a text-driven framework for generating whole-body human-object interactions that generalize well to new objects and actions.<n>Our approach integrates a dual-branch reciprocal diffusion model to synthesize initial interaction poses, a contact-guided interaction refiner to improve physical accuracy based on predicted contact areas, and a dynamic adaptation mechanism which includes semantic adjustment and geometry deformation to improve robustness.
arXiv Detail & Related papers (2024-11-27T10:13:35Z) - GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency [57.9920824261925]
Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment.
modeling realistic hand-object interactions is critical for applications in computer graphics, computer vision, and mixed reality.
GRIP is a learning-based method that takes as input the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction.
arXiv Detail & Related papers (2023-08-22T17:59:51Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.