Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGS
- URL: http://arxiv.org/abs/2604.11142v1
- Date: Mon, 13 Apr 2026 07:58:58 GMT
- Title: Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGS
- Abstract summary: We present NAKA-GS, a bionics-inspired framework for low-light 3D Gaussian Splatting.<n>Our method combines physics-prior low-light enhancement, dual-branch input modeling, frequency-decoupled correction, and mask-guided optimization.<n>The proposed method was presented in the NTIRE 3D Restoration and Reconstruction (3DRR) Challenge, and outperformed the baseline methods by a large margin.
- Score: 5.922483935990404
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Low-light conditions severely hinder 3D restoration and reconstruction by degrading image visibility, introducing color distortions, and contaminating geometric priors for downstream optimization. We present NAKA-GS, a bionics-inspired framework for low-light 3D Gaussian Splatting that jointly improves photometric restoration and geometric initialization. Our method starts with a Naka-guided chroma-correction network, which combines physics-prior low-light enhancement, dual-branch input modeling, frequency-decoupled correction, and mask-guided optimization to suppress bright-region chromatic artifacts and edge-structure errors. The enhanced images are then fed into a feed-forward multi-view reconstruction model to produce dense scene priors. To further improve Gaussian initialization, we introduce a lightweight Point Preprocessing Module (PPM) that performs coordinate alignment, voxel pooling, and distance-adaptive progressive pruning to remove noisy and redundant points while preserving representative structures. Without introducing heavy inference overhead, NAKA-GS improves restoration quality, training stability, and optimization efficiency for low-light 3D reconstruction. The proposed method was presented in the NTIRE 3D Restoration and Reconstruction (3DRR) Challenge, and outperformed the baseline methods by a large margin. The code is available at https://github.com/RunyuZhu/Naka-GS
Related papers
- ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting [65.02700555625749]
ForeSplat is an optimization-aware training framework for feed-forward 3DGS models.<n>ForeSplat substantially reduces the capacity pressure on the feed-forward model.<n>It bridges the gap between amortized prediction and per-scene optimization.
arXiv Detail & Related papers (2026-05-21T05:38:47Z) - ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction [8.589158608384272]
This paper presents our approach to the NTIRE 2026 3D Restoration and Reconstruction Challenge (Track 1)<n>The challenge involves recovering geometrically consistent and photorealistic 3D scenes in extreme low-light environments.<n>We propose Extreme Low-light Optimized Gaussian Splatting (ELoG-GS), a robust low-light 3D reconstruction pipeline.
arXiv Detail & Related papers (2026-04-14T11:17:29Z) - SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering [48.20667615884167]
SGS-Intrinsic is an indoor inverse rendering framework that works well for sparse-view images.<n>Our method allows to achieve high-quality geometry reconstruction and accurate disentanglement of material and illumination.
arXiv Detail & Related papers (2026-03-29T04:45:31Z) - SwiftNDC: Fast Neural Depth Correction for High-Fidelity 3D Reconstruction [36.282461368600806]
SwiftNDC is a fast and general framework built around a Neural Depth Correction field.<n>We generate a dense point cloud through back-projection and robust reprojection-error filtering.<n>This reliable dense geometry substantially accelerates 3D Gaussian Splatting (3DGS) for mesh reconstruction.<n>We conduct a comprehensive study across five datasets, including two for mesh reconstruction, as well as three for novel-view synthesis.
arXiv Detail & Related papers (2026-02-26T03:07:53Z) - Moving Light Adaptive Colonoscopy Reconstruction via Illumination-Attenuation-Aware 3D Gaussian Splatting [35.37461816543526]
3D Gaussian Splatting (3DGS) has emerged as a pivotal technique for real-time view synthesis in colonoscopy.<n>However, the vanilla 3DGS assumes static illumination and that observed appearance depends solely on viewing angle.<n>This mismatch forces most 3DGS methods to introduce structure-violating vaporous Gaussian blobs between the camera and tissues.<n>We propose ColIAGS, an improved 3DGS framework tailored for colonoscopy.
arXiv Detail & Related papers (2025-10-21T15:44:23Z) - From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes [13.730810237133822]
We propose textbfR-Splatting, a unified framework that bridges underwater image restoration (UIR) with 3D Gaussian Splatting (3DGS)<n>Our method integrates multiple enhanced views produced by diverse UIR models into a single reconstruction pipeline.<n>Experiments on Seathru-NeRF and our new BlueCoral3D dataset demonstrate that R-Splatting outperforms strong baselines in both rendering quality and geometric accuracy.
arXiv Detail & Related papers (2025-09-22T13:50:20Z) - LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis [17.470869402542533]
Novel view synthesis (NVS) in low-light scenes remains a significant challenge due to degraded inputs.<n>We propose LL-Gaussian, a novel framework for 3D reconstruction and enhancement from low-light sRGB images.<n>Compared to state-of-the-art NeRF-based methods, LL-Gaussian achieves up to 2,000 times faster inference and reduces training time to just 2%.
arXiv Detail & Related papers (2025-04-14T15:39:31Z) - FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction [50.534213038479926]
FreeSplat++ is an alternative approach to large-scale indoor whole-scene reconstruction.<n>Our method with depth-regularized per-scene fine-tuning demonstrates substantial improvements in reconstruction accuracy and a notable reduction in training time.
arXiv Detail & Related papers (2025-03-29T06:22:08Z) - GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering [83.69136534797686]
We present GUS-IR, a novel framework designed to address the inverse rendering problem for complicated scenes featuring rough and glossy surfaces.
This paper starts by analyzing and comparing two prominent shading techniques popularly used for inverse rendering, forward shading and deferred shading.
We propose a unified shading solution that combines the advantages of both techniques for better decomposition.
arXiv Detail & Related papers (2024-11-12T01:51:05Z) - InstantSplat: Sparse-view Gaussian Splatting in Seconds [91.77050739918037]
We introduce InstantSplat, a novel approach for addressing sparse-view 3D scene reconstruction at lightning-fast speed.<n>InstantSplat employs a self-supervised framework that optimize 3D scene representation and camera poses.<n>It achieves an acceleration of over 30x in reconstruction and improves visual quality (SSIM) from 0.3755 to 0.7624 compared to traditional SfM with 3D-GS.
arXiv Detail & Related papers (2024-03-29T17:29:58Z) - GS-IR: 3D Gaussian Splatting for Inverse Rendering [71.14234327414086]
We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS)
We extend GS, a top-performance representation for novel view synthesis, to estimate scene geometry, surface material, and environment illumination from multi-view images captured under unknown lighting conditions.
The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction, photorealistic novel view synthesis, and effective physically-based rendering.
arXiv Detail & Related papers (2023-11-26T02:35:09Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.