Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis
- URL: http://arxiv.org/abs/2604.11685v1
- Date: Mon, 13 Apr 2026 16:28:35 GMT
- Title: Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis
- Abstract summary: Iterative Gaussian Synopsis is a novel framework for compact and progressive rendering through a top-down "unfolding" scheme.<n>Our approach begins with a full-resolution 3DGS model and iteratively derives coarser LODs using an adaptive, learnable mask-based pruning mechanism.<n>This combination produces a compact yet expressive feature representation, designed to minimize redundancy and support efficient, level-specific adaptation.
- Score: 48.743921535513635
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: 3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment in streaming and resource-constrained environments. Existing Level-of-Detail (LOD) strategies, particularly those based on bottom-up construction, often introduce redundancy or lead to fidelity degradation. To overcome these limitations, we propose Iterative Gaussian Synopsis, a novel framework for compact and progressive rendering through a top-down "unfolding" scheme. Our approach begins with a full-resolution 3DGS model and iteratively derives coarser LODs using an adaptive, learnable mask-based pruning mechanism. This process constructs a multi-level hierarchy that preserves visual quality while improving efficiency. We integrate hierarchical spatial grids, which capture the global scene structure, with a shared Anchor Codebook that models localized details. This combination produces a compact yet expressive feature representation, designed to minimize redundancy and support efficient, level-specific adaptation. The unfolding mechanism promotes inter-layer reusability and requires only minimal data overhead for progressive refinement. Experiments show that our method maintains high rendering quality across all LODs while achieving substantial storage reduction. These results demonstrate the practicality and scalability of our approach for real-time 3DGS rendering in bandwidth- and memory-constrained scenarios.
Related papers
- Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting [66.3033154284523]
We propose a capacity-controlled framework for multi-view stylization of 3DGS.<n>By introducing explicit column-capacity constraints with tunable strength, our formulation mitigates many-to-one matching.<n>We also incorporate a novel cross-view matching guidance to constrain correspondences between scene content and style patterns.
arXiv Detail & Related papers (2026-06-25T08:36:50Z) - LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting [77.81227097905865]
Anchor-based 3DGS compression schemes reduce gaussian redundancy through some advanced context models.<n>We propose a Local Geometry-aware Hierarchical Context Compression framework for 3DGS that incorporates inter-anchor geometric correlations into anchor pruning and entropy coding for compact representation.<n>Experiments show that LG-HCC effectively alleviates structural preservation issues,achieving superior geometric integrity and rendering fidelity while reducing storage by up to 30.85x compared to the Scaffold-GS baseline on the Mip-NeRF360 dataset.
arXiv Detail & Related papers (2026-03-30T13:39:35Z) - Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian Primitives [14.295266671241004]
3D Gaussian Splatting (3DGS) has enabled real-time rendering with photorealistic quality.<n>3DGS often requires a large number of primitives to achieve high fidelity.<n>We propose an efficient, integrated reconstruction-aware pruning strategy that determines pruning timing and refining intervals.<n>We also introduce a 3D Difference-of-Gaussians primitive that jointly models both positive and negative densities in a single primitive.
arXiv Detail & Related papers (2026-02-27T16:12:58Z) - ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes [41.108974064267436]
ReCon-GS is a storage-aware framework that enables high fidelity online dynamic scene reconstruction and real-time rendering.<n>We show that ReCon-GS improves training efficiency by approximately 15% and achieves superior FVV synthesis quality.<n>At equivalent rendering quality, ReCon-GS slashes memory requirements by over 50% compared to leading state-of-the-art methods.
arXiv Detail & Related papers (2025-09-29T06:23:47Z) - Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting [7.421996491601524]
We introduce a novel perceive-sample-compress framework for 3D Gaussian Splatting.<n>We show that our method significantly improves memory efficiency and high visual quality while maintaining real-time rendering speed.
arXiv Detail & Related papers (2025-08-07T01:34:38Z) - LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering [75.67501939005119]
We present a novel level-of-detail (LOD) method for 3D Gaussian Splatting on memory-constrained devices.<n>Our approach iteratively selects optimal subsets of Gaussians based on camera distance.<n>Our method achieves state-of-the-art performance on both outdoor (Hierarchical 3DGS) and indoor (Zip-NeRF) datasets.
arXiv Detail & Related papers (2025-05-29T06:50:57Z) - GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression [13.616981296093932]
We propose a novel, model-agnostic technique that organizes Gaussians into several hierarchical layers.<n>This method, combined with recent approach of compression of 3DGS, allows a single model to instantly scale across several compression ratios.<n>We validate our approach on typical datasets and benchmarks, showcasing low distortion and substantial gains in terms of scalability and adaptability.
arXiv Detail & Related papers (2025-01-23T11:05:45Z) - BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation [54.12899218104669]
3D scenes have highly complex structures and need to ensure that the output is dense, coherent, and contains all necessary structures.<n>Current 3D scene generation methods rely on pre-trained text-to-image diffusion models and monocular depth estimators.<n>We propose BloomScene, a lightweight structured 3D Gaussian splatting for crossmodal scene generation.
arXiv Detail & Related papers (2025-01-15T11:33:34Z) - Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation [45.582869951581785]
Implicit Gaussian Splatting (IGS) is an innovative hybrid model that integrates explicit point clouds with implicit feature embeddings.
We introduce a level-based progressive training scheme, which incorporates explicit spatial regularization.
Our algorithm can deliver high-quality rendering using only a few MBs, effectively balancing storage efficiency and rendering fidelity.
arXiv Detail & Related papers (2024-08-19T14:34:17Z) - SAGS: Structure-Aware 3D Gaussian Splatting [53.6730827668389]
We propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene.
SAGS reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets.
arXiv Detail & Related papers (2024-04-29T23:26:30Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.