Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
- URL: http://arxiv.org/abs/2604.12626v1
- Date: Tue, 14 Apr 2026 11:52:59 GMT
- Title: Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
- Abstract summary: Habitat-GS is a navigation-centric embodied AI simulator that integrates 3D photorealistic scene rendering and drivable gaussian avatars.<n>For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle.
- Score: 83.60803397468139
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for dynamic human avatars, where available, is constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization, with mixed-domain training being the most effective strategy. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation. Finally, performance benchmarks validate the system's scalability across varying scene complexity and avatar counts.
Related papers
- AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures [81.30642929096783]
AvatarDynamizer is a generative method that transforms an off-the-shelf static 3D avatar into a controllable, realistic, and multi-view-consistent 4D avatar.<n>Our method effectively animates static avatars with faithful surface dynamics and outperforms competing generalizable methods in visual fidelity.
arXiv Detail & Related papers (2026-08-20T11:10:53Z) - Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator [70.34667754804168]
Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world.<n>We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences.
arXiv Detail & Related papers (2026-07-07T02:42:41Z) - ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles [18.27305975041577]
We propose ReaDy-Go, a novel real-to-sim simulation pipeline that synthesizes dynamic scenarios in target environments.<n>The proposed simulator generates thousands of photorealistic navigation scenarios with animatable human GS avatars from arbitrary viewpoints.<n>ReaDy-Go outperforms baselines across target environments in both simulation and real-world experiments.
arXiv Detail & Related papers (2026-02-12T04:48:18Z) - STG-Avatar: Animatable Human Avatars via Spacetime Gaussian [14.962899842675304]
We present STG-Avatar, a 3DGS-based framework for high-fidelity animatable human avatar reconstruction.<n>LBS enables real-time skeletal control by driving global pose transformations.<n>Our method consistently outperforms state-of-the-art baselines in both reconstruction quality and operational efficiency.
arXiv Detail & Related papers (2025-10-25T03:23:38Z) - EVA: Expressive Virtual Avatars from Multi-view Videos [51.33851869426057]
We introduce Expressive Virtual Avatars (EVA), an actor-specific, fully controllable, and expressive human avatar framework.<n>EVA achieves high-fidelity, lifelike renderings in real time while enabling independent control of facial expressions, body movements, and hand gestures.<n>This work represents a significant advancement towards fully drivable digital human models.
arXiv Detail & Related papers (2025-05-21T11:22:52Z) - GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration [45.439388725485124]
Photorealistic avatars are essential for immersive applications in virtual reality (VR) and augmented reality (AR), enabling lifelike interactions in areas such as training simulations, telemedicine, and virtual collaboration.<n>Existing avatar creation techniques face significant challenges, including high costs, long creation times, and limited utility in virtual applications.<n>We introduce an end-to-end 3D Gaussian Splatting (3DGS) avatar creation pipeline that leverages monocular video input to create a scalable and efficient photorealistic avatar.
arXiv Detail & Related papers (2025-04-17T15:10:14Z) - Deformable 3D Gaussian Splatting for Animatable Human Avatars [50.61374254699761]
We propose a fully explicit approach to construct a digital avatar from as little as a single monocular sequence.
ParDy-Human constitutes an explicit model for realistic dynamic human avatars which requires significantly fewer training views and images.
Our avatars learning is free of additional annotations such as Splat masks and can be trained with variable backgrounds while inferring full-resolution images efficiently even on consumer hardware.
arXiv Detail & Related papers (2023-12-22T20:56:46Z) - GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians [51.46168990249278]
We present an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video.
GustafAvatar is validated on both the public dataset and our collected dataset.
arXiv Detail & Related papers (2023-12-04T18:55:45Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.