Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions
- URL: http://arxiv.org/abs/2604.12929v1
- Date: Tue, 14 Apr 2026 16:19:12 GMT
- Title: Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions
- Abstract summary: We present Grasp in Gaussians, a robust method for reconstructing dynamic 3D hand-object interactions from a single monocular video.<n>Our key insight is that accurate and temporally stable hand-object motion can be recovered using a compact Sum-of-Gaussians representation.<n>Experiments on public benchmarks demonstrate that GraG reconstructs temporally coherent hand-object interactions on long sequences 6.4x faster than prior work.
- Score: 66.64605515970584
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present Grasp in Gaussians (GraG), a fast and robust method for reconstructing dynamic 3D hand-object interactions from a single monocular video. Unlike recent approaches that optimize heavy neural representations, our method focuses on tracking the hand and the object efficiently, once initialized from pretrained large models. Our key insight is that accurate and temporally stable hand-object motion can be recovered using a compact Sum-of-Gaussians (SoG) representation, revived from classical tracking literature and integrated with generative Gaussian-based initializations. We initialize object pose and geometry using a video-adapted SAM3D pipeline, then convert the resulting dense Gaussian representation into a lightweight SoG via subsampling. This compact representation enables efficient and fast tracking while preserving geometric fidelity. For the hand, we adopt a complementary strategy: starting from off-the-shelf monocular hand pose initialization, we refine hand motion using simple yet effective 2D joint and depth alignment losses, avoiding per-frame refinement of a detailed 3D hand appearance model while maintaining stable articulation. Extensive experiments on public benchmarks demonstrate that GraG reconstructs temporally coherent hand-object interactions on long sequences 6.4x faster than prior work while improving object reconstruction by 13.4% and reducing hand's per-joint position error by over 65%.
Related papers
- EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams [108.45551580182384]
EvTrajGS is an accurate and efficient 3D Gaussian Splatting framework for unposed event streams.<n>Our method enables reliable joint pose-scene optimization from coarse pose priors, eliminating the need for computationally expensive SLAM-style pipelines.
arXiv Detail & Related papers (2026-08-09T09:00:30Z) - Relaxed Rigidity with Ray-based Grouping for Dynamic Gaussian Splatting [45.57187505601368]
We propose a novel method to explicitly preserve the local geometric structure of Gaussians across time in 4D scenes.<n>Our approach significantly outperforms existing methods, achieving superior temporal consistency and reconstruction quality.
arXiv Detail & Related papers (2026-03-26T03:38:38Z) - iGaussian: Real-Time Camera Pose Estimation via Feed-Forward 3D Gaussian Splatting Inversion [62.09575122593993]
iGaussian is a two-stage feed-forward framework that achieves real-time camera pose estimation through direct 3D Gaussian inversion.<n> Experimental results on the NeRF Synthetic, Mip-NeRF 360, and T&T+DB datasets demonstrate a significant performance improvement over previous methods.
arXiv Detail & Related papers (2025-11-18T05:22:22Z) - Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos [27.595035122927204]
We present a feed-forward 4D human reconstruction and model that efficientlycalibrates temporally aligned representations from uncalibrated sparse-view videos.<n>For novel time, we design a novel motion prediction module to predict dense motions for each 3D Gaussian between two adjacent frames.<n>Experiments demonstrate the effectiveness of our model on both in-domain and out-of-domain datasets.
arXiv Detail & Related papers (2025-09-29T02:47:14Z) - BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting [3.905416830166856]
We introduce BIGS (Bimanual Interaction 3D Gaussian Splatting), a method that reconstructs 3D Gaussians of hands and an unknown object from a monocular video.<n>Our method achieves the state-of-the-art accuracy on two challenging datasets, in terms of 3D hand pose estimation (MPJPE), 3D object reconstruction (CDh, CDo, F10), and rendering quality (PSNR, SSIM, LPIPS, respectively)
arXiv Detail & Related papers (2025-04-12T06:30:24Z) - HORT: Monocular Hand-held Objects Reconstruction with Transformers [61.36376511119355]
Reconstructing hand-held objects in 3D from monocular images is a significant challenge in computer vision.<n>We propose a transformer-based model to efficiently reconstruct dense 3D point clouds of hand-held objects.<n>Our method achieves state-of-the-art accuracy with much faster inference speed, while generalizing well to in-the-wild images.
arXiv Detail & Related papers (2025-03-27T09:45:09Z) - GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting [51.96353586773191]
We introduce textbfGS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping system.
Our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering.
Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets.
arXiv Detail & Related papers (2023-11-20T12:08:23Z) - Real-time Pose and Shape Reconstruction of Two Interacting Hands With a
Single Depth Camera [79.41374930171469]
We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands.
Our approach combines an extensive list of favorable properties, namely it is marker-less.
We show state-of-the-art results in scenes that exceed the complexity level demonstrated by previous work.
arXiv Detail & Related papers (2021-06-15T11:39:49Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.