Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis
- URL: http://arxiv.org/abs/2604.13589v3
- Date: Thu, 23 Apr 2026 03:15:40 GMT
- Title: Dehaze-then-Splat: Generative Dehazing with Physics-Informed 3D Gaussian Splatting for Smoke-Free Novel View Synthesis
- Abstract summary: We present Dehaze-then-Splat, a two-stage pipeline for multi-view smoke removal and novel view synthesis developed for Track2 of the NTIRE 2026 3D Restoration and Reconstruction Challenge.<n>In the first stage, we produce pseudo-clean training images via per-frame generative dehazing using Nano Banana Pro, followed by brightness normalization.<n>In the second stage, we train 3D Gaussian Splatting with physics-informed auxiliary losses.
- Score: 1.8997372468370612
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present Dehaze-then-Splat, a two-stage pipeline for multi-view smoke removal and novel view synthesis developed for Track~2 of the NTIRE 2026 3D Restoration and Reconstruction Challenge. In the first stage, we produce pseudo-clean training images via per-frame generative dehazing using Nano Banana Pro, followed by brightness normalization. In the second stage, we train 3D Gaussian Splatting (3DGS) with physics-informed auxiliary losses -- depth supervision via Pearson correlation with pseudo-depth, dark channel prior regularization, and dual-source gradient matching -- that compensate for cross-view inconsistencies inherent in frame-wise generative processing. We identify a fundamental tension in dehaze-then-reconstruct pipelines: per-image restoration quality does not guarantee multi-view consistency, and such inconsistency manifests as blurred renders and structural instability in downstream 3D reconstruction.Our analysis shows that MCMC-based densification with early stopping, combined with depth and haze-suppression priors, effectively mitigates these artifacts. On the Akikaze validation scene, our pipeline achieves 20.98\,dB PSNR and 0.683 SSIM for novel view synthesis, a +1.50\,dB improvement over the unregularized baseline.
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