CART: Context-Aware Terrain Adaptation using Temporal Sequence Selection for Legged Robots
- URL: http://arxiv.org/abs/2604.14344v1
- Date: Wed, 15 Apr 2026 18:52:50 GMT
- Title: CART: Context-Aware Terrain Adaptation using Temporal Sequence Selection for Legged Robots
- Abstract summary: We introduce CART, a high-level controller built on a context-aware terrain adaptation approach.<n>CART integrates proprioception and exteroception from onboard sensing to achieve a robust understanding of terrain.<n>We evaluate our method on multiple terrains using an ANYmal-C robot on the IsaacSim simulator and a Boston Dynamics SPOT robot for our real-world experiments.
- Score: 10.100808140090315
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Animals in nature combine multiple modalities, such as sight and feel, to perceive terrain and develop an understanding of how to walk on uneven terrain in a stable manner. Similarly, legged robots need to develop their ability to stably walk on complex terrains by developing an understanding of the relationship between vision and proprioception. Most current terrain adaptation methods are susceptible to failure on complex, off-road terrain as they rely on prior experience, particularly observations from a vision sensor. This experience-based learning often creates a Visual-Texture Paradox between what has been seen and how it actually feels. In this work, we introduce CART, a high-level controller built on a context-aware terrain adaptation approach that integrates proprioception and exteroception from onboard sensing to achieve a robust understanding of terrain. We evaluate our method on multiple terrains using an ANYmal-C robot on the IsaacSim simulator and a Boston Dynamics SPOT robot for our real-world experiments. To evaluate the learned contextual terrain properties, we adapt vibrational stability on the base of the robot as a metric. We compare CART with various state-of-the-art baselines equipped with multimodal sensing in both simulation and the real world. CART achieves an average success rate improvement of 5% over all baselines in simulation and improves the overall stability up to 45% and 24% in the real world without increasing the time taken by the robot to accomplish locomotion tasks.
Related papers
- MILD: Tractable Terrain Modeling for Learning Improved Bipedal Locomotion on Deformable Surfaces [27.312811759047023]
We present MILD, featuring a physics-grounded discrete-element contact solver.<n>We train a terrain-aware controller via deep reinforcement learning.<n>We demonstrate the system's capability online identification and adaptation across a wide range of surface stiffness.
arXiv Detail & Related papers (2026-08-20T12:24:34Z) - Nonvisual Classification of Ground-Condition by Artificial Proprioception in an Amoeba-Inspired Autonomous Walking Robot [0.0]
We implement artificial proprioception by integrating a three-axis accelerometer, eight foot pressure sensors, and reservoir computing (RC)<n>Even when large fluctuations in the sensor outputs are caused by dynamic motions of a four-legged robot in walking, our system can classify the ground condition, flat or rough, with high accuracy.
arXiv Detail & Related papers (2026-08-06T07:19:02Z) - EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal [63.906929035961134]
We open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments.<n>The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth.<n>Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build context-aware robots.
arXiv Detail & Related papers (2026-07-15T06:02:41Z) - Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction [86.53248703859718]
We introduce a perceptive locomotion framework that merges terrain sensing, gait regulation, and whole-body control into a single reinforcement learning policy.<n>Experiments conducted on a 31-DoF, 1.65 m humanoid robot demonstrate robust locomotion in both simulation and real-world settings.
arXiv Detail & Related papers (2025-12-08T11:42:41Z) - Optimizing Grasping in Legged Robots: A Deep Learning Approach to Loco-Manipulation [0.6533458718563319]
This paper presents a framework designed to enhance the grasping capabilities of quadrupeds equipped with arms.<n>We developed a pipeline within the Genesis simulation environment to generate a synthetic dataset of grasp attempts on common objects.<n>This dataset was used to train a custom CNN with a U-Net-like architecture that processes multi-modal input from an onboard RGB and depth cameras.<n>We validated the complete framework on a four-legged robot.
arXiv Detail & Related papers (2025-08-24T17:47:56Z) - PALo: Learning Posture-Aware Locomotion for Quadruped Robots [29.582249837902427]
We propose an end-to-end deep reinforcement learning framework for posture-aware locomotion named PALo.<n> PALo handles simultaneous linear and angular velocity tracking and real-time adjustments of body height, pitch, and roll angles.<n> PALo achieves agile posture-aware locomotion control in simulated environments and successfully transfers to real-world settings without fine-tuning.
arXiv Detail & Related papers (2025-03-06T14:13:59Z) - Learning to enhance multi-legged robot on rugged landscapes [7.956679144631909]
Multi-legged robots offer a promising solution forNavigating rugged landscapes.
Recent studies have shown that a linear controller can ensure reliable mobility on challenging terrains.
We develop a MuJoCo-based simulator tailored to this robotic platform and use the simulation to develop a reinforcement learning-based control framework.
arXiv Detail & Related papers (2024-09-14T15:53:08Z) - Robot Learning with Sensorimotor Pre-training [98.7755895548928]
We present a self-supervised sensorimotor pre-training approach for robotics.
Our model, called RPT, is a Transformer that operates on sequences of sensorimotor tokens.
We find that sensorimotor pre-training consistently outperforms training from scratch, has favorable scaling properties, and enables transfer across different tasks, environments, and robots.
arXiv Detail & Related papers (2023-06-16T17:58:10Z) - How Does It Feel? Self-Supervised Costmap Learning for Off-Road Vehicle
Traversability [7.305104984234086]
Estimating terrain traversability in off-road environments requires reasoning about complex interaction dynamics between the robot and these terrains.
We propose a method that learns to predict traversability costmaps by combining exteroceptive environmental information with proprioceptive terrain interaction feedback.
arXiv Detail & Related papers (2022-09-22T05:18:35Z) - A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free
Reinforcement Learning [86.06110576808824]
Deep reinforcement learning is a promising approach to learning policies in uncontrolled environments.
Recent advancements in machine learning algorithms and libraries combined with a carefully tuned robot controller lead to learning quadruped in only 20 minutes in the real world.
arXiv Detail & Related papers (2022-08-16T17:37:36Z) - Learning Semantics-Aware Locomotion Skills from Human Demonstration [35.996425893483796]
We present a framework that learns semantics-aware locomotion skills from perception for quadrupedal robots.
Our framework learns to adjust the speed and gait of the robot based on perceived terrain semantics, and enables the robot to walk over 6km without failure.
arXiv Detail & Related papers (2022-06-27T21:08:03Z) - Sim-to-Real Transfer for Vision-and-Language Navigation [70.86250473583354]
We study the problem of releasing a robot in a previously unseen environment, and having it follow unconstrained natural language navigation instructions.
Recent work on the task of Vision-and-Language Navigation (VLN) has achieved significant progress in simulation.
To assess the implications of this work for robotics, we transfer a VLN agent trained in simulation to a physical robot.
arXiv Detail & Related papers (2020-11-07T16:49:04Z) - Point Cloud Based Reinforcement Learning for Sim-to-Real and Partial
Observability in Visual Navigation [62.22058066456076]
Reinforcement Learning (RL) represents powerful tools to solve complex robotic tasks.
RL does not work directly in the real-world, which is known as the sim-to-real transfer problem.
We propose a method that learns on an observation space constructed by point clouds and environment randomization.
arXiv Detail & Related papers (2020-07-27T17:46:59Z) - SAPIEN: A SimulAted Part-based Interactive ENvironment [77.4739790629284]
SAPIEN is a realistic and physics-rich simulated environment that hosts a large-scale set for articulated objects.
We evaluate state-of-the-art vision algorithms for part detection and motion attribute recognition as well as demonstrate robotic interaction tasks.
arXiv Detail & Related papers (2020-03-19T00:11:34Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.