CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation
- URL: http://arxiv.org/abs/2604.19636v1
- Date: Tue, 21 Apr 2026 16:25:43 GMT
- Title: CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation
- Abstract summary: We present CoInteract, an end-to-end framework for HOI video synthesis conditioned on a person reference image, a product reference image, text prompts, and speech audio.<n>We propose a Human-Aware Mixture-of-Experts (MoE) that routes tokens to lightweight, region-specialized experts via spatially supervised routing.<n>Second, we propose Spatially-Structured Co-Generation, a dual-stream training paradigm that jointly models an RGB appearance stream and an auxiliary HOI structure stream to inject interaction geometry priors.
- Score: 23.278316670516897
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently fail on (i) the structural stability of sensitive regions such as hands and faces and (ii) physically plausible contact (e.g., avoiding hand--object interpenetration). We present CoInteract, an end-to-end framework for HOI video synthesis conditioned on a person reference image, a product reference image, text prompts, and speech audio. CoInteract introduces two complementary designs embedded into a Diffusion Transformer (DiT) backbone. First, we propose a Human-Aware Mixture-of-Experts (MoE) that routes tokens to lightweight, region-specialized experts via spatially supervised routing, improving fine-grained structural fidelity with minimal parameter overhead. Second, we propose Spatially-Structured Co-Generation, a dual-stream training paradigm that jointly models an RGB appearance stream and an auxiliary HOI structure stream to inject interaction geometry priors. During training, the HOI stream attends to RGB tokens and its supervision regularizes shared backbone weights; at inference, the HOI branch is removed for zero-overhead RGB generation. Experimental results demonstrate that CoInteract significantly outperforms existing methods in structural stability, logical consistency, and interaction realism.
Related papers
- Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis [55.78822230833247]
We present Inter-X++, a comprehensive and large-scale benchmark designed to empower versatile HHI analysis.<n>Inter-X++ provides 11,388 high-fidelity interaction sequences and over 8.1M frames, featuring precise whole-body movements and detailed finger articulations.<n>We propose OpenHHI, a single and unified HHI representation and modeling framework that jointly optimize interaction reconstruction and semantic understanding.
arXiv Detail & Related papers (2026-08-20T17:51:48Z) - Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models [18.132403462982335]
Cinematic compositing aims to integrate green-screen characters into novel environments while maintaining physical and photometric realism.<n>Previous methods often fail to capture the complex bidirectional interactions between characters and their surroundings.<n>We propose an end-to-end video diffusion framework that jointly models C2E and E2C interactions.
arXiv Detail & Related papers (2026-06-17T17:56:01Z) - SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance [49.69016078147708]
Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality.<n>We propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues.<n>SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios.
arXiv Detail & Related papers (2026-04-15T07:41:52Z) - AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation [45.753757870577196]
We introduce AGILE, a robust framework that shifts the paradigm from reconstruction to agentic generation for interaction learning.<n>We show that AGILE outperforms baselines in global geometric accuracy while demonstrating exceptional robustness on challenging sequences where prior art frequently collapses.
arXiv Detail & Related papers (2026-02-04T15:42:58Z) - StructAlign: Structured Cross-Modal Alignment for Continual Text-to-Video Retrieval [75.28673512571449]
A key challenge in Continual Text-to-Video Retrieval is feature drift.<n>We propose StructAlign, a structured cross-modal alignment method for CTVR.<n>Our method consistently outperforms state-of-the-art continual retrieval approaches.
arXiv Detail & Related papers (2026-01-28T13:34:44Z) - UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass [83.7071371474926]
UniSH is a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction.<n>Our framework bridges strong, disparate priors from scene reconstruction and HMR.<n>Our model achieves state-of-the-art performance on human-centric scene reconstruction.
arXiv Detail & Related papers (2026-01-03T16:06:27Z) - Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation [18.328135509017944]
We propose a structure and contact-aware representation that captures hand-object contact, hand-object occlusion, and holistic structure context without 3D annotations.<n>This interaction-oriented and scalable supervision signal enables the model to learn fine-grained interaction physics and generalize to open-world scenarios.<n>Our method outperforms state-of-the-art methods on two real-world datasets in generating physics-realistic and temporally coherent HOI videos.
arXiv Detail & Related papers (2025-12-01T13:44:31Z) - PhysCorr: Dual-Reward DPO for Physics-Constrained Text-to-Video Generation with Automated Preference Selection [10.498184571108995]
We propose PhysCorr, a unified framework for modeling, evaluating, and optimizing physical consistency in video generation.<n>Specifically, we introduce PhysicsRM, the first dual-dimensional reward model that quantifies both intra-object stability and inter-object interactions.<n>Our approach is model-agnostic and scalable, enabling seamless integration into a wide range of video diffusion and transformer-based backbones.
arXiv Detail & Related papers (2025-11-06T02:40:57Z) - Complementary and Contrastive Learning for Audio-Visual Segmentation [74.11434759171199]
We present Complementary and Contrastive Transformer (CCFormer), a novel framework adept at processing both local and global information.<n>Our method sets new state-of-the-art benchmarks across the S4, MS3 and AVSS datasets.
arXiv Detail & Related papers (2025-10-11T06:36:59Z) - Cross Paradigm Representation and Alignment Transformer for Image Deraining [40.66823807648992]
We propose a novel Cross Paradigm Representation and Alignment Transformer (CPRAformer)<n>Its core idea is the hierarchical representation and alignment, leveraging the strengths of both paradigms to aid image reconstruction.<n>We use two types of self-attention in the Transformer blocks: sparse prompt channel self-attention (SPC-SA) and spatial pixel refinement self-attention (SPR-SA)
arXiv Detail & Related papers (2025-04-23T06:44:46Z) - ReCoM: Realistic Co-Speech Motion Generation with Recurrent Embedded Transformer [58.49950218437718]
We present ReCoM, an efficient framework for generating high-fidelity and generalizable human body motions synchronized with speech.<n>The core innovation lies in the Recurrent Embedded Transformer (RET), which integrates Dynamic Embedding Regularization (DER) into a Vision Transformer (ViT) core architecture.<n>To enhance model robustness, we incorporate the proposed DER strategy, which equips the model with dual capabilities of noise resistance and cross-domain generalization.
arXiv Detail & Related papers (2025-03-27T16:39:40Z) - Cascaded Human-Object Interaction Recognition [175.60439054047043]
We introduce a cascade architecture for a multi-stage, coarse-to-fine HOI understanding.
At each stage, an instance localization network progressively refines HOI proposals and feeds them into an interaction recognition network.
With our carefully-designed human-centric relation features, these two modules work collaboratively towards effective interaction understanding.
arXiv Detail & Related papers (2020-03-09T17:05:04Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.