AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
- URL: http://arxiv.org/abs/2604.19747v1
- Date: Tue, 21 Apr 2026 17:59:47 GMT
- Title: AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
- Abstract summary: Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction.<n>We propose AnyRecon, a scalable framework for reconstruction from arbitrary and unordered sparse inputs.<n>Experiments demonstrate robust and scalable reconstruction across irregular inputs, large viewpoint gaps, and long trajectories.
- Score: 29.087865646035695
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches mitigates this issues by synthesizing novel views, but they often condition on only one or two capture frames, which restricts geometric consistency and limits scalability to large or diverse scenes. We propose AnyRecon, a scalable framework for reconstruction from arbitrary and unordered sparse inputs that preserves explicit geometric control while supporting flexible conditioning cardinality. To support long-range conditioning, our method constructs a persistent global scene memory via a prepended capture view cache, and removes temporal compression to maintain frame-level correspondence under large viewpoint changes. Beyond better generative model, we also find that the interplay between generation and reconstruction is crucial for large-scale 3D scenes. Thus, we introduce a geometry-aware conditioning strategy that couples generation and reconstruction through an explicit 3D geometric memory and geometry-driven capture-view retrieval. To ensure efficiency, we combine 4-step diffusion distillation with context-window sparse attention to reduce quadratic complexity. Extensive experiments demonstrate robust and scalable reconstruction across irregular inputs, large viewpoint gaps, and long trajectories.
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