MetaEarth3D: Unlocking World-scale 3D Generation with Spatially Scalable Generative Modeling
- URL: http://arxiv.org/abs/2604.22828v1
- Date: Sun, 19 Apr 2026 15:09:44 GMT
- Title: MetaEarth3D: Unlocking World-scale 3D Generation with Spatially Scalable Generative Modeling
- Abstract summary: generative AI models can generate realistic visual content, but their spatial scale remains confined to bounded environments.<n>We present MetaEarth3D, the first generative foundation model capable of spatially consistent generation at the planetary scale.<n>Built upon 10 million globally distributed real-world training images, MetaEarth3D demonstrates both strong visual realism and geospatial statistical realism.
- Score: 34.811854423444224
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent generative AI models have achieved remarkable breakthroughs in language and visual understanding. However, although these models can generate realistic visual content, their spatial scale remains confined to bounded environments, preventing them from capturing how geographic environments evolve across thousands of kilometers or from modeling the spatial structure of the large-scale physical world. This limitation poses a critical challenge for ultra-wide-area spatial intelligence in Earth observation and simulation, revealing a deeper gap in generative AI: progress has relied primarily on scaling model parameters and training data, while overlooking spatial scale as a core dimension of intelligence. Here, motivated by this missing dimension, we investigate spatial scale as a new scaling axis in foundation models and present MetaEarth3D, the first generative foundation model capable of spatially consistent generation at the planetary scale. Taking optical Earth observation simulation as a testbed, MetaEarth3D enables the generation of multi-level, unbounded, and diverse 3D scenes spanning large-scale terrains, medium-scale cities, and fine-grained street blocks. Built upon 10 million globally distributed real-world training images, MetaEarth3D demonstrates both strong visual realism and geospatial statistical realism. Beyond generation, MetaEarth3D serves as a generative data engine for diverse virtual environments in ultra-wide spatial intelligence. We argue that this study may help empower next-generation spatial intelligence for Earth observation.
Related papers
- ABot-Earth 0.5: Generative 3D Earth Model [30.627822427932273]
ABot-Earth 0.5 is a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery.<n>At inference, it synthesizes novel 3D scenes conditioned solely on satellite imagery at a scalable rate of under 10 minutes per square kilometer.
arXiv Detail & Related papers (2026-06-08T17:58:02Z) - Beyond Pixel Histories: World Models with Persistent 3D State [50.4601060508243]
PERSIST is a new paradigm of world model which simulates the evolution of a latent 3D scene.<n>We show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods.
arXiv Detail & Related papers (2026-03-03T19:58:31Z) - Mirage2Matter: A Physically Grounded Gaussian World Model from Video [87.9732484393686]
We present Simulate Anything, a graphics-driven world modeling and simulation framework.<n>Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS)<n>We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target.
arXiv Detail & Related papers (2026-01-24T07:43:57Z) - WorldGrow: Generating Infinite 3D World [75.81531067447203]
We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance.<n>We propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis.<n>Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity.
arXiv Detail & Related papers (2025-10-24T17:39:52Z) - Terra: Explorable Native 3D World Model with Point Latents [74.90179419859415]
We present Terra, a native 3D world model that represents and generates explorable environments in an intrinsic 3D latent space.<n>Specifically, we propose a novel point-to-Gaussian variational autoencoder (P2G-VAE) that encodes 3D inputs into a latent point representation.<n>We then introduce a sparse point flow matching network (SPFlow) for generating the latent point representation, which simultaneously denoises the positions and features of the point latents.
arXiv Detail & Related papers (2025-10-16T17:59:56Z) - Towards Scalable Spatial Intelligence via 2D-to-3D Data Lifting [64.64738535860351]
We present a scalable pipeline that converts single-view images into comprehensive, scale- and appearance-realistic 3D representations.<n>Our method bridges the gap between the vast repository of imagery and the increasing demand for spatial scene understanding.<n>By automatically generating authentic, scale-aware 3D data from images, we significantly reduce data collection costs and open new avenues for advancing spatial intelligence.
arXiv Detail & Related papers (2025-07-24T14:53:26Z) - EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion [23.3834795181211]
We introduce Aerial-Earth3D, the largest 3D aerial dataset to date, consisting of 50k curated scenes (each measuring 600m x 600m) captured across the U.S. mainland.<n>Each scene provides pose-annotated multi-view images, depth maps, normals, semantic segmentation, and camera poses, with explicit quality control to ensure terrain diversity.<n>We propose EarthCrafter, a tailored framework for large-scale 3D Earth generation via sparse-decoupled latent diffusion.
arXiv Detail & Related papers (2025-07-22T12:46:48Z) - Learning 3D Persistent Embodied World Models [84.40585374179037]
We introduce a new persistent embodied world model with an explicit memory of previously generated content.<n>During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent.<n>This generation is then aggregated into a persistent 3D map of the environment.
arXiv Detail & Related papers (2025-05-05T17:59:17Z) - MetaEarth: A Generative Foundation Model for Global-Scale Remote Sensing Image Generation [24.193486441413803]
We present MetaEarth, a generative foundation model that breaks the barrier by scaling image generation to a global level.
In MetaEarth, we propose a resolution-guided self-cascading generative framework, which enables the generating of images at any region with a wide range of geographical resolutions.
Our model opens up new possibilities for constructing generative world models by simulating Earth visuals from an innovative overhead perspective.
arXiv Detail & Related papers (2024-05-22T12:07:47Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.