Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control
- URL: http://arxiv.org/abs/2605.14935v1
- Date: Thu, 14 May 2026 15:09:49 GMT
- Title: Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control
- Abstract summary: MSCoT is a multi-scale, coarse-to-fine model for test-time human motion synthesis and control.<n> MSCoT discretizes motion into a multi-scale hierarchical representation and predicts the entire token sequence at each temporal scale.
- Score: 51.92884966472683
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present MSCoT, a multi-scale, coarse-to-fine model for test-time human motion synthesis and control. Unlike recent approaches that rely on multiple iterative denoising/token-prediction steps, or modules tailored for specific control signals, MSCoT discretizes motion into a multi-scale hierarchical representation and predicts the entire token sequence at each temporal scale in a coarse-to-fine fashion. Building on this coarse-to-fine paradigm, we propose an efficient multi-scale token guidance strategy that overcomes the challenge of discrete sampling and steers the token distribution towards the control goals, allowing for fast and flexible control. To address the limitations of a discrete codebook, a lightweight token refiner further adds continuous residuals to the discrete token embeddings and allows differentiable test-time refinement optimization to ensure precise alignment with the control objectives. MSCoT is able to produce quality motions, consistent with the control constraints, while offering substantially faster sampling than diffusion-based approaches. Experiments on popular benchmarks demonstrate state-of-the-art controllable text-to-motion generation performance of MSCoT over existing baselines, with better motion quality (48% FID improvement), higher control accuracy (-61% avg error), and $10 \times$ faster inference speed on HumanML3D.
Related papers
- End-to-End Learning of Quantum Control on Latent Dynamical Manifold [13.119254069186034]
Traditional quantum control relies on an iterative "simulate-then-optimize" paradigm.<n>We propose an end-to-end quantum control framework based on long short-term memory.
arXiv Detail & Related papers (2026-06-26T09:57:12Z) - From Flow to One Step: Real-Time Multi-Modal Trajectory Policies via Implicit Maximum Likelihood Estimation-based Distribution Distillation [18.70033095161235]
We propose a framework that distills a Conditional Flow Matching expert into a fast single-step student via Implicit Likelihood Estimation (IMLE)<n>A bi-directional Chamfer distance provides a set-level objective that promotes both mode coverage and fidelity.<n>A unified perception encoder further integrates multi-view RGB, depth, point clouds, and proprioception into a geometry-aware representation.
arXiv Detail & Related papers (2026-03-10T09:30:05Z) - PRISM: Performer RS-IMLE for Single-pass Multisensory Imitation Learning [51.24484551729328]
We introduce PRISM, a single-pass policy based on a batch-global rejection-sampling variant of IMLE.<n> PRISM couples a temporal multisensory encoder with a linear-attention generator using a Performer architecture.<n>We demonstrate the efficacy of PRISM on a diverse real-world hardware suite, including loco-manipulation using a Unitree Go2 with a 7-DoF arm D1 and tabletop manipulation with a UR5 manipulator.
arXiv Detail & Related papers (2026-02-02T17:57:37Z) - Self-Rewarding Sequential Monte Carlo for Masked Diffusion Language Models [58.946955321428845]
This work presents self-rewarding sequential Monte Carlo (SMC)<n>Our algorithm stems from the observation that most existing MDLMs rely on a confidence-based sampling strategy.<n>We introduce the trajectory-level confidence as a self-rewarding signal for assigning particle importance weights.
arXiv Detail & Related papers (2026-02-02T09:21:45Z) - Optimal Control Meets Flow Matching: A Principled Route to Multi-Subject Fidelity [35.95129874095729]
Text-to-image (T2I) models excel on single-entity prompts but struggle with multi-subject descriptions.<n>We introduce the first theoretical framework with principled optimizable objective for steering sampling dynamics toward multi-subject fidelity.
arXiv Detail & Related papers (2025-10-02T17:59:58Z) - Unsupervised Online 3D Instance Segmentation with Synthetic Sequences and Dynamic Loss [52.28880405119483]
Unsupervised online 3D instance segmentation is a fundamental yet challenging task.<n>Existing methods, such as UNIT, have made progress in this direction but remain constrained by limited training diversity.<n>We propose a new framework that enriches the training distribution through synthetic point cloud sequence generation.
arXiv Detail & Related papers (2025-09-27T08:53:27Z) - Inference-Time Scaling of Diffusion Language Models with Particle Gibbs Sampling [70.8832906871441]
We study how to steer generation toward desired rewards without retraining the models.<n>Prior methods typically resample or filter within a single denoising trajectory, optimizing rewards step-by-step without trajectory-level refinement.<n>We introduce particle Gibbs sampling for diffusion language models (PG-DLM), a novel inference-time algorithm enabling trajectory-level refinement while preserving generation perplexity.
arXiv Detail & Related papers (2025-07-11T08:00:47Z) - Consistency Trajectory Models: Learning Probability Flow ODE Trajectory of Diffusion [56.38386580040991]
Consistency Trajectory Model (CTM) is a generalization of Consistency Models (CM)
CTM enables the efficient combination of adversarial training and denoising score matching loss to enhance performance.
Unlike CM, CTM's access to the score function can streamline the adoption of established controllable/conditional generation methods.
arXiv Detail & Related papers (2023-10-01T05:07:17Z) - Interactive Character Control with Auto-Regressive Motion Diffusion Models [18.727066177880708]
We propose A-MDM (Auto-regressive Motion Diffusion Model) for real-time motion synthesis.
Our conditional diffusion model takes an initial pose as input, and auto-regressively generates successive motion frames conditioned on previous frame.
We introduce a suite of techniques for incorporating interactive controls into A-MDM, such as task-oriented sampling, in-painting, and hierarchical reinforcement learning.
arXiv Detail & Related papers (2023-06-01T07:48:34Z) - Learning Sampling Distributions for Model Predictive Control [36.82905770866734]
Sampling-based approaches to Model Predictive Control (MPC) have become a cornerstone of contemporary approaches to MPC.
We propose to carry out all operations in the latent space, allowing us to take full advantage of the learned distribution.
Specifically, we frame the learning problem as bi-level optimization and show how to train the controller with backpropagation-through-time.
arXiv Detail & Related papers (2022-12-05T20:35:36Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.