PhysBrain 1.0 Technical Report
- URL: http://arxiv.org/abs/2605.15298v1
- Date: Thu, 14 May 2026 18:11:47 GMT
- Title: PhysBrain 1.0 Technical Report
- Abstract summary: PhysBrain 1.0 converts large-scale human egocentric video into structured physical commonsense supervision before robot adaptation.<n>Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations.<n>Results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.
- Score: 31.13440306363037
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.
Related papers
- PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models [60.567497085815724]
PhysBrain 1.5 is a unified model for understanding physical environments, generating actions, and predicting future states.<n>Pre-training draws its embodied supervision entirely from human interaction videos.<n>It achieves the best open-source results on 14 benchmarks while retaining general multimodal capabilities.
arXiv Detail & Related papers (2026-09-14T03:25:46Z) - Learning Physics from Pretrained Video Models: A Multimodal Continuous and Sequential World Interaction Models for Robotic Manipulation [63.04810454548667]
We introduce PhysGen, a scalable continuous and sequential world interaction framework to solve robotic manipulation tasks.<n>By treating the pretrained video model as a proxy for a physics simulator, PhysGen models the dynamic interplay between the external environment and robot actions.<n>We introduce a multimodal continuous representation that unifies video and action into shared physical tokens, bridging the gap between discrete video generation and continuous robotic control.
arXiv Detail & Related papers (2026-02-18T14:58:18Z) - Mind to Hand: Purposeful Robotic Control via Embodied Reasoning [12.275897522668858]
We introduce Lumo-1, a model that unifies robot reasoning ("mind") with robot action ("hand")<n>Our approach builds upon the general multi-modal reasoning capabilities of pre-trained vision-language models (VLMs)<n>We integrate reinforcement learning to further refine reasoning-action consistency and close the loop between semantic inference and motor control.
arXiv Detail & Related papers (2025-12-09T13:19:37Z) - Physical Autoregressive Model for Robotic Manipulation without Action Pretraining [65.8971623698511]
We build upon autoregressive video generation models to propose a Physical Autoregressive Model (PAR)<n>PAR leverages the world knowledge embedded in video pretraining to understand physical dynamics without requiring action pretraining.<n>Experiments on the ManiSkill benchmark show that PAR achieves a 100% success rate on the PushCube task.
arXiv Detail & Related papers (2025-08-13T13:54:51Z) - PhysVLM: Enabling Visual Language Models to Understand Robotic Physical Reachability [31.532470258146073]
We propose a unified representation of physical reachability across diverse robots, i.e., Space-Physical Reachability Map (S-P Map)<n> PhysVLM is a vision-language model that integrates this reachability information into visual reasoning.
arXiv Detail & Related papers (2025-03-11T14:34:41Z) - Reflective Planning: Vision-Language Models for Multi-Stage Long-Horizon Robotic Manipulation [90.00687889213991]
Solving complex long-horizon robotic manipulation problems requires sophisticated high-level planning capabilities.<n>Vision-language models (VLMs) pretrained on Internet data could in principle offer a framework for tackling such problems.<n>In this paper, we introduce a novel test-time framework that enhancesVLMs' physical reasoning capabilities for multi-stage manipulation tasks.
arXiv Detail & Related papers (2025-02-23T20:42:15Z) - Physically Grounded Vision-Language Models for Robotic Manipulation [59.143640049407104]
We propose PhysObjects, an object-centric dataset of 39.6K crowd-sourced and 417K automated physical concept annotations.
We show that fine-tuning a vision-language model on PhysObjects improves its understanding of physical object concepts.
We incorporate this physically grounded VLM in an interactive framework with a large language model-based robotic planner.
arXiv Detail & Related papers (2023-09-05T20:21:03Z) - Dynamic Visual Reasoning by Learning Differentiable Physics Models from
Video and Language [92.7638697243969]
We propose a unified framework that can jointly learn visual concepts and infer physics models of objects from videos and language.
This is achieved by seamlessly integrating three components: a visual perception module, a concept learner, and a differentiable physics engine.
arXiv Detail & Related papers (2021-10-28T17:59:13Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.