GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning
- URL: http://arxiv.org/abs/2605.19235v1
- Date: Tue, 19 May 2026 01:07:39 GMT
- Title: GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning
- Abstract summary: Self-play reinforcement learning in imperfect information games requires agents to act under partial observability.<n>Proximal Policy Optimization (PPO) has achieved strong empirical success but suffers from additional variance due to sampling of future actions.<n>We introduce $Q$-boosting, a variance-reduced advantage estimator based on a centralized action-value critic, and propose Variance-reduced Policy Optimization (VRPO)<n>VRPO consistently achieves strong performance from mid-sized to large-scale games including Dou Dizhu and Heads-Up No-Limit Texas Hold'em.
- Score: 37.42112473325871
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Competitive multi-agent reinforcement learning in imperfect-information games requires agents to act under partial observability and against adversarial opponents, necessitating stochastic policies. While self-play reinforcement learning with Proximal Policy Optimization (PPO) has achieved strong empirical success, its standard advantage estimator, generalized advantage estimation, suffers from additional variance due to the sampling of stochastic future actions. This variance is amplified in equilibrium self-play because of the stochastic nature of the equilibrium policy and persists even when the critic is exact. We address this bottleneck by introducing $Q$-boosting, a variance-reduced advantage estimator based on a centralized action-value critic, and propose Variance-Reduced Policy Optimization (VRPO), incorporating this new estimator. The algorithm replaces sampled multi-step backups with a multi-step Expected SARSA$(λ)$ trace, computing policy expectations at each step to average out action-sampling noise, while retaining PPO's clipped objective and on-policy actor updates. Empirically, VRPO consistently achieves strong performance from mid-sized to large-scale games including Dou Dizhu and Heads-Up No-Limit Texas Hold'em.
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