OP2GS: Object-Aware 3D Gaussian Splatting with Dual-Opacity Primitives
- URL: http://arxiv.org/abs/2605.20044v1
- Date: Tue, 19 May 2026 16:05:48 GMT
- Title: OP2GS: Object-Aware 3D Gaussian Splatting with Dual-Opacity Primitives
- Abstract summary: 3D Splatting (3DGS) provides an explicit and efficient scene representation, but its primitives lack object-level identity.<n>We propose OP2GS, an object-aware Gaussian representation that augments each primitive with an explicit instance identity.<n> OP2GS achieves competitive open-vocabulary performance while significantly reducing computational overhead.
- Score: 18.726262449934147
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 3D Gaussian Splatting (3DGS) provides an explicit and efficient scene representation, but its primitives lack inherent object-level identity, hindering downstream tasks such as open-vocabulary scene understanding. Existing methods typically address this by either distilling high-dimensional feature embeddings into Gaussians or by lifting 2D mask labels into 3D via heuristic refinement. However, feature-based approaches incur heavy storage and decoding overhead, while lifting-based pipelines remain vulnerable to label contamination: Gaussians necessary for appearance reconstruction often receive incorrect object labels during 2D-to-3D projection. We propose OP2GS, an object-aware Gaussian representation that augments each primitive with an explicit instance identity and a dedicated instance opacity $σ^{*}$ for object-mask rendering. The original opacity $σ$ remains responsible for visual reconstruction, while $σ^{*}$ models whether a Gaussian should contribute to a particular object mask. This dual-opacity formulation decouples visual existence from instance occupancy: mislabeled Gaussians can remain available for image rendering while becoming transparent in the object-mask branch. To learn this representation, we introduce a random object loss that optimizes the 1D instance occupancy field using the standard transmittance-based visibility of 3DGS. Semantic descriptors are then attached at the object level through multi-view aggregation, eliminating per-Gaussian feature storage. Compared with feature-training approaches, OP2GS achieves competitive open-vocabulary performance while significantly reducing computational overhead. Compared with training-free pipelines, it leverages physically consistent occupancy learning to resolve visibility ambiguities.
Related papers
- Gaussian-JEPA: Joint-Embedding Predictive Learning for 3D Gaussian Splats [91.55220894541151]
3D Gaussian Splatting (3DGS) represents 3D content with anisotropic primitives that jointly encode geometry and appearance.<n>We introduce Gaussian-JEPA, which predicts representations of held-out Gaussian token blocks from visible context.
arXiv Detail & Related papers (2026-08-16T09:43:50Z) - Joint Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encoding [86.55824709875598]
We propose a joint enhancement framework for 3D semantic Gaussian modeling that synergizes both semantic and rendering branches.<n>Unlike conventional point cloud shape encoding, we introduce an anisotropic 3D Gaussian Chebyshev descriptor to capture fine-grained 3D shape details.<n>We employ a cross-scene knowledge transfer module to continuously update learned shape patterns, enabling faster convergence and robust representations.
arXiv Detail & Related papers (2026-01-05T18:33:50Z) - OpenInsGaussian: Open-vocabulary Instance Gaussian Segmentation with Context-aware Cross-view Fusion [89.98812408058336]
We introduce textbfOpenInsGaussian, an textbfOpen-vocabulary textbfInstance textbfGaussian segmentation framework with Context-aware Cross-view Fusion.<n>OpenInsGaussian achieves state-of-the-art results in open-vocabulary 3D Gaussian segmentation, outperforming existing baselines by a large margin.
arXiv Detail & Related papers (2025-10-21T03:24:12Z) - Beyond Averages: Open-Vocabulary 3D Scene Understanding with Gaussian Splatting and Bag of Embeddings [17.855913571198013]
We propose a paradigm-shifting alternative that bypasses differentiable rendering for semantics entirely.<n>Our key insight is to leverage predecomposed object-level Gaussians and represent each object through multiview CLIP feature aggregation.<n>This allows: (1) accurate open-vocabulary object retrieval by comparing text queries to object-level (not Gaussian-level) embeddings, and (2) seamless task adaptation: propagating object IDs to pixels for 2D segmentation or to Gaussians for 3D extraction.
arXiv Detail & Related papers (2025-09-16T10:39:37Z) - LabelGS: Label-Aware 3D Gaussian Splatting for 3D Scene Segmentation [56.4321049923868]
3D Gaussian Splatting (3DGS) has emerged as a novel explicit representation for 3D scenes, offering both high-fidelity reconstruction and efficient rendering.<n>We propose Label-aware 3D Gaussian Splatting (LabelGS), a method that augments the Gaussian representation with object label.<n>LabelGS achieves a remarkable 22X speedup in training compared to Feature-3DGS, at a resolution of 1440X1080.
arXiv Detail & Related papers (2025-08-27T09:07:38Z) - Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing [27.24794829116753]
We address the challenge of lifting 2D visual segmentation to 3D in Gaussian Splatting.<n>Existing methods often suffer from inconsistent 2D masks across viewpoints and produce noisy segmentation boundaries.<n>We introduce Gaussian Instance Tracing (GIT), which augments the standard Gaussian representation with an instance weight matrix across input views.
arXiv Detail & Related papers (2025-08-05T08:54:17Z) - OVGaussian: Generalizable 3D Gaussian Segmentation with Open Vocabularies [112.80292725951921]
textbfOVGaussian is a generalizable textbfOpen-textbfVocabulary 3D semantic segmentation framework based on the 3D textbfGaussian representation.<n>We first construct a large-scale 3D scene dataset based on 3DGS, dubbed textbfSegGaussian, which provides detailed semantic and instance annotations for both Gaussian points and multi-view images.<n>To promote semantic generalization across scenes, we introduce Generalizable Semantic Rasterization (GSR), which leverages a
arXiv Detail & Related papers (2024-12-31T07:55:35Z) - Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding [59.51535163599723]
FreeGS is an unsupervised semantic-embedded 3DGS framework that achieves view-consistent 3D scene understanding without the need for 2D labels.<n>FreeGS performs comparably to state-of-the-art methods while avoiding the complex data preprocessing workload.
arXiv Detail & Related papers (2024-11-29T08:52:32Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.