MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games
- URL: http://arxiv.org/abs/2605.24139v1
- Date: Fri, 22 May 2026 18:59:01 GMT
- Title: MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games
- Abstract summary: We propose a tree search method that aggregates policy and value evaluations from multiple sampled world states within a single search tree.<n>Experiments on Phantom Go and Dark Hex show that MAPLE significantly outperforms the PIMC-based AlphaZero baseline.<n>These results demonstrate that MAPLE is an effective approach for AlphaZero-style learning in imperfect-information games.
- Score: 11.496240939986507
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Imperfect-information games (IIGs) are challenging, as players must make decisions without fully observing the true game state. While AlphaZero has achieved remarkable success in perfect-information games, extending it to IIGs remains difficult. Existing search-based approaches, such as Perfect Information Monte Carlo (PIMC), suffer from strategy fusion, while Information Set Monte Carlo Tree Search (IS-MCTS) incurs high computational cost when combined with neural networks. In this paper, we propose Multi-State Aggregated PoLicy Evaluation (MAPLE), a tree search method that aggregates policy and value evaluations from multiple sampled world states within a single search tree, combining the advantages of PIMC and IS-MCTS while maintaining a controllable computational cost. We further incorporate a Siamese-based sampling strategy to select informative world states from the information set. Experiments on Phantom Go and Dark Hex show that MAPLE significantly outperforms the PIMC-based AlphaZero baseline, achieving Elo improvements of 291 and 136, respectively. These results demonstrate that MAPLE is an effective approach for AlphaZero-style learning in imperfect-information games.
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