DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing
- URL: http://arxiv.org/abs/2605.28491v1
- Date: Wed, 27 May 2026 13:47:40 GMT
- Title: DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing
- Abstract summary: We introduce DiscoForcing, a streaming audio-driven diffusion framework.<n>It captures rhythmic structure and phase dynamics with a diffusion-forcing sequence model trained under heterogeneous noise levels.<n>It delivers more stable long-horizon rollouts and sharper audio-motion alignment than prior baselines under matched causality and latency constraints.
- Score: 27.626489251186968
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We study real-time audio-responsive character control as a deployment-faithful problem: strictly causal, bounded-latency streaming that must generate coherent full-body motion at interactive frame rates while the audio condition can change abruptly, including tempo shifts, drops, or user edits. Prior music-to-motion systems are largely optimized for offline generation with global context, and degrade in streaming rollouts where conditioning history becomes stale or unreliable. We introduce DiscoForcing, a streaming audio-driven diffusion framework that combines a causal music encoder that captures rhythmic structure and phase dynamics with a diffusion-forcing sequence model trained under heterogeneous noise levels across the temporal horizon. Building on this, we design a hybrid temporal schedule and a history-guided streaming sampler to explicitly trade off responsiveness against long-horizon consistency under non-stationary audio. Implemented in an end-to-end real-time interactive system with online avatar playback and humanoid deployment workflows, DiscoForcing delivers more stable long-horizon rollouts and sharper audio-motion alignment than prior baselines under matched causality and latency constraints while maintaining real-time throughput.
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