LiveSVG: Zero-Shot SVG Animation via Video Generation
- URL: http://arxiv.org/abs/2605.30174v1
- Date: Thu, 28 May 2026 16:23:34 GMT
- Title: LiveSVG: Zero-Shot SVG Animation via Video Generation
- Abstract summary: We introduce LiveSVG, a zero-shot approach for generating SVG animations using video diffusion models.<n>LiveSVG fits vector geometry directly to an explicitly generated target video.<n>We also present ChallengeSVG, a benchmark of complex, multi-object scenes.
- Score: 39.027608041126484
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We introduce LiveSVG, a zero-shot approach for generating Scalable Vector Graphics (SVG) animations using video diffusion models. Current SVG animation methods struggle with complex motions: LLM-based code synthesis fails to express fine, non-rigid Bézier deformations, while Score Distillation Sampling (SDS) provides noisy gradients and often requires category-specific priors like skeletons. In contrast, LiveSVG fits vector geometry directly to an explicitly generated target video. Given an input SVG image and a motion prompt, we generate a previewable target video using a frozen image-to-video model, then fit the original SVG to this video via differentiable rendering. Our fitting stage is skeleton-free, utilizing a dual-level motion representation that combines per-group homographies for coarse articulation with per-path Bézier control-point offsets for local deformations. To resolve color-induced correspondence ambiguities during pixel-wise fitting, we introduce a novel sphere-packing recolorization strategy. We also present ChallengeSVG, a benchmark of complex, multi-object scenes that exposes the limitations of prior work. Evaluations demonstrate that LiveSVG significantly outperforms existing methods on both AniClipart and ChallengeSVG, establishing direct reference-video fitting as a practical, robust route to prompt-aligned and fully editable vector animation.
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