CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems
- URL: http://arxiv.org/abs/2605.30488v1
- Date: Thu, 28 May 2026 19:06:19 GMT
- Title: CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems
- Abstract summary: Collaborative dense SLAM is essential for multi-robot teams to achieve scalable and consistent 3D perception across large-scale outdoor environments.<n>We propose CoMo3R-SLAM, the first collaborative monocular dense RGB SLAM system that leverages robust learned feed-forward 3D reconstruction priors for outdoor multi-agent mapping.<n>On sequences of Tanks and Temples and Temples scenes, CoMo3R-SLAM achieves the best ATE on three of four Tanks and Temples scenes and competitive accuracy, matching or exceeding state-of-the-art RGB-D methods while running online at 8 FPS.
- Score: 23.018992780281977
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Collaborative dense SLAM is essential for multi-robot teams to achieve scalable and consistent 3D perception across large-scale outdoor environments. Existing systems typically depend on depth sensors, incurring significant payload, power, and calibration costs. Monocular RGB cameras are a lightweight alternative, but collaborative monocular dense SLAM remains difficult due to scale ambiguity, unreliable inter-agent data association, especially in outdoor scenes where low overlap and repetitive structures make traditional feature matching unreliable, motivating robust geometric information. We propose CoMo3R-SLAM, the first collaborative monocular dense RGB SLAM system that leverages robust learned feed-forward 3D reconstruction priors for outdoor multi-agent mapping. Each agent runs a prior-guided front-end for real-time tracking and local dense fusion, while a coordinator performs dense pointmap matching for cross-agent verification, closed-form Sim(3) gauge synchronization, and GPU-accelerated global bundle adjustment with segment-level depth optimization. Requiring neither depth sensors nor parametric intrinsics, our system produces robust cross-agent constraints and globally consistent metric maps from monocular RGB alone. On Tanks and Temples and Waymo sequences, CoMo3R-SLAM achieves the best ATE on three of four Tanks and Temples scenes and competitive Waymo accuracy, matching or exceeding state-of-the-art RGB-D methods while running online at 8 FPS.
Related papers
- MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction [14.638296790824421]
Collaborative 3D reconstruction from multiple agents enables rapid large-scale scene capture for virtual production and cooperative multi-robot exploration.<n>Most of the existing multi-agent Gaussian SLAM methods still rely on RGB-D sensors to obtain metric depth and simplify cross-agent alignment.<n>We propose MAGS-SLAM, the first RGB-only multi-agent 3DGS SLAM framework for collaborative scene reconstruction.
arXiv Detail & Related papers (2026-05-11T15:57:13Z) - SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors [80.51557267896938]
SING3R-SLAM is a globally consistent and compact Gaussian-based dense RGB SLAM framework.<n>We show that SING3R-SLAM achieves state-of-the-art tracking, 3D reconstruction, and novel view rendering, resulting in over 12% improvement in tracking and producing finer, more detailed geometry.
arXiv Detail & Related papers (2025-11-21T12:40:55Z) - MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping [52.99503784067417]
We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting (3DGS)<n>A multi-camera bundle adjustment (MCBA) jointly refines poses and depths via dense photometric and geometric residuals, while a scale consistency module enforces metric alignment across views.<n>Experiments on synthetic and real-world datasets show that MCGS-SLAM consistently yields accurate trajectories and photorealistic reconstructions.
arXiv Detail & Related papers (2025-09-17T17:27:53Z) - MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation [51.07118703442774]
Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth.<n>We propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation.<n>A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction.<n>A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency.
arXiv Detail & Related papers (2025-06-23T14:22:29Z) - GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats [20.98774763235796]
We introduce GigaSLAM, the first RGB NeRF / 3DGS-based SLAM framework for large-scale, unbounded outdoor environments.<n>Our approach employs a hierarchical sparse voxel map representation, where Gaussians are decoded by neural networks at multiple levels of detail.<n>GigaSLAM delivers high-precision tracking and visually faithful rendering on urban outdoor benchmarks.
arXiv Detail & Related papers (2025-03-11T06:05:15Z) - MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors [15.764342766592808]
We present a real-time monocular dense SLAM system designed bottom-up from MASt3R.<n>Our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model.
arXiv Detail & Related papers (2024-12-16T23:00:05Z) - GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM [53.6402869027093]
We propose an efficient RGB-only dense SLAM system using a flexible neural point cloud representation scene.
We also introduce a novel DSPO layer for bundle adjustment which optimize the pose and depth of implicits along with the scale of the monocular depth.
arXiv Detail & Related papers (2024-03-28T16:32:06Z) - NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM [111.83168930989503]
NICER-SLAM is a dense RGB SLAM system that simultaneously optimize for camera poses and a hierarchical neural implicit map representation.
We show strong performance in dense mapping, tracking, and novel view synthesis, even competitive with recent RGB-D SLAM systems.
arXiv Detail & Related papers (2023-02-07T17:06:34Z) - Dense RGB-D-Inertial SLAM with Map Deformations [25.03159756734727]
We propose the first tightly-coupled dense RGB-D-inertial SLAM system.
We show that our system is more robust to fast motions and periods of low texture and low geometric variation than a related RGB-D-only SLAM system.
arXiv Detail & Related papers (2022-07-22T08:33:38Z) - Jointly Modeling Motion and Appearance Cues for Robust RGB-T Tracking [85.333260415532]
We develop a novel late fusion method to infer the fusion weight maps of both RGB and thermal (T) modalities.
When the appearance cue is unreliable, we take motion cues into account to make the tracker robust.
Numerous results on three recent RGB-T tracking datasets show that the proposed tracker performs significantly better than other state-of-the-art algorithms.
arXiv Detail & Related papers (2020-07-04T08:11:33Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.