Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and Superquadrics
- URL: http://arxiv.org/abs/2606.01545v1
- Date: Mon, 01 Jun 2026 01:45:47 GMT
- Title: Hierarchical Object Representation for Spatial Robot Perception: Points, Meshes, and Superquadrics
- Abstract summary: Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy.<n>We introduce a hierarchical object representation that can be leveraged for high-fidelity object-level reconstruction.<n>We show that our superquadric-based map alignment method outperforms the current state-of-the-art object based map alignment method ROMAN.
- Score: 7.735876865294663
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Hierarchical 3D Scene Graphs (3DSG) have emerged as an actionable and scalable representation for long-term autonomy incorporating metric, semantic, and topological information in the scene. However, the question of geometric representation of objects in 3DSG has been overlooked as most methods use simplified geometric models such as partial point clouds or 3D bounding boxes. In this work, we introduce a hierarchical object representation that can be leveraged for high-fidelity object-level reconstruction, object-based robust re-localization or map alignment, and efficient and analytical collision checking for safe robot navigation planning in dense and cluttered environments. The representation is structurally organized into four distinct layers, progressively abstracting the scene from raw sensor data to dense 3D meshes to analytical primitives such as superquadrics, which provide a sparse and analytical representation for object geometry. We develop a pipeline that builds the hierarchical object representation from RGB-D image stream captured by a robot, and demonstrate its working in real-world open-set object scenes in both indoor and outdoor environments. Extensive experiments across diverse datasets including HOPE, ReplicaCAD, Kimera-Multi, and NUS Campus Dataset collected using Unitree B2 Robot validate our pipeline in both indoor and outdoor environments. We show that our superquadric-based map alignment method outperforms the current state-of-the-art object based map alignment method ROMAN. Our code can be found at https://github.com/perceptica-robotics/Hickory.
Related papers
- Articulated 3D Scene Graphs for Open-World Mobile Manipulation [55.97942733699124]
We present MoMa-SG, a framework for building semantic-kinematic 3D scene graphs of articulated scenes.<n>We estimate articulation models using a novel unified twist estimation formulation.<n>We also introduce the novel Arti4D-Semantic dataset.
arXiv Detail & Related papers (2026-02-18T10:40:35Z) - Open-Vocabulary Indoor Object Grounding with 3D Hierarchical Scene Graph [0.0]
OVIGo-3DHSG represents an extensive indoor environment over a Hierarchical Scene Graph.<n>The hierarchical representation explicitly models spatial relations across floors, rooms, locations, and objects.<n>Our approach demonstrates efficient scene comprehension and robust object grounding compared to existing methods.
arXiv Detail & Related papers (2025-07-16T10:47:12Z) - Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations [114.57192386025373]
Object-X is a versatile multi-modal 3D representation framework.<n>It can encoding rich object embeddings and decoding them back into geometric and visual reconstructions.<n>It supports a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization.
arXiv Detail & Related papers (2025-06-05T09:14:42Z) - 3D Part Segmentation via Geometric Aggregation of 2D Visual Features [57.20161517451834]
Supervised 3D part segmentation models are tailored for a fixed set of objects and parts, limiting their transferability to open-set, real-world scenarios.<n>Recent works have explored vision-language models (VLMs) as a promising alternative, using multi-view rendering and textual prompting to identify object parts.<n>To address these limitations, we propose COPS, a COmprehensive model for Parts that blends semantics extracted from visual concepts and 3D geometry to effectively identify object parts.
arXiv Detail & Related papers (2024-12-05T15:27:58Z) - Open-Vocabulary Octree-Graph for 3D Scene Understanding [54.11828083068082]
Octree-Graph is a novel scene representation for open-vocabulary 3D scene understanding.
An adaptive-octree structure is developed that stores semantics and depicts the occupancy of an object adjustably according to its shape.
arXiv Detail & Related papers (2024-11-25T10:14:10Z) - Multiview Scene Graph [7.460438046915524]
A proper scene representation is central to the pursuit of spatial intelligence.
We propose to build Multiview Scene Graphs (MSG) from unposed images.
MSG represents a scene topologically with interconnected place and object nodes.
arXiv Detail & Related papers (2024-10-15T02:04:05Z) - SUGAR: Pre-training 3D Visual Representations for Robotics [85.55534363501131]
We introduce a novel 3D pre-training framework for robotics named SUGAR.
SUGAR captures semantic, geometric and affordance properties of objects through 3D point clouds.
We show that SUGAR's 3D representation outperforms state-of-the-art 2D and 3D representations.
arXiv Detail & Related papers (2024-04-01T21:23:03Z) - Flattening-Net: Deep Regular 2D Representation for 3D Point Cloud
Analysis [66.49788145564004]
We present an unsupervised deep neural architecture called Flattening-Net to represent irregular 3D point clouds of arbitrary geometry and topology.
Our methods perform favorably against the current state-of-the-art competitors.
arXiv Detail & Related papers (2022-12-17T15:05:25Z) - Object-level 3D Semantic Mapping using a Network of Smart Edge Sensors [25.393382192511716]
We extend a multi-view 3D semantic mapping system consisting of a network of distributed edge sensors with object-level information.
Our method is evaluated on the public Behave dataset where it shows pose estimation within a few centimeters and in real-world experiments with the sensor network in a challenging lab environment.
arXiv Detail & Related papers (2022-11-21T11:13:08Z) - Extending Maps with Semantic and Contextual Object Information for Robot
Navigation: a Learning-Based Framework using Visual and Depth Cues [12.984393386954219]
This paper addresses the problem of building augmented metric representations of scenes with semantic information from RGB-D images.
We propose a complete framework to create an enhanced map representation of the environment with object-level information.
arXiv Detail & Related papers (2020-03-13T15:05:23Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.