TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos
- URL: http://arxiv.org/abs/2606.02350v1
- Date: Mon, 01 Jun 2026 15:00:18 GMT
- Title: TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos
- Abstract summary: TROPHIES aims to jointly estimate dynamic humans, static scenes, and camera poses in one global coordinate frame.<n>A global alignment and optimization module couples both branches by enforcing scale consistency, contact priors, and cross-view temporal coherence.<n>Experiments on EgoHuman and EgoExo4D demonstrate that TROPHIES consistently outperforms existing paradigms in both global fidelity and human-scene consistency.
- Score: 13.556917488868661
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories. These limitations motivate us to introduce a new task: unified human-scene-camera reconstruction from multi-view videos, which aims to jointly estimate dynamic humans, static scenes, and camera poses in one global coordinate frame. We propose TROPHIES--Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos-a unified framework tailored for this task. TROPHIES features a Human Branch that models humans through temporal and spatial reasoning, and a Scene Branch that reconstructs static geometry with human-aware attention. A global alignment and optimization module couples both branches by enforcing scale consistency, contact priors, and cross-view temporal coherence. Experiments on EgoHuman and EgoExo4D demonstrate that TROPHIES achieves globally aligned, physically plausible 4D reconstructions and consistently outperforms existing paradigms in both global fidelity and human-scene consistency.
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