Monte Carlo Steklov Operators for Large-Scale Geometry Processing in the Wild
- URL: http://arxiv.org/abs/2606.05581v1
- Date: Thu, 04 Jun 2026 01:56:11 GMT
- Title: Monte Carlo Steklov Operators for Large-Scale Geometry Processing in the Wild
- Abstract summary: This paper presents a Monte Carlo method for estimating the Dirichlet-to-Neumann operator and its associated Steklov eigenmodes.<n>We show that our method is orders of magnitude faster than existing boundary-element approaches for computing Steklov spectra.<n>We incorporate these operators into Steklov-CLIP, a mesh-based neural network that uses volumetric spectral operators for large-scale representation learning.
- Score: 16.434939751963523
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Intrinsic methods fill the default toolbox for geometry processing on meshes. Intrinsic operators, in particular the Laplacian, underlie methods that require invariance to isometry and have hence been employed in many algorithms for shape analysis, learning, and editing. However, intrinsic methods are predicated on assumptions that quickly become brittle when working with in-the-wild geometry, where (i) mesh quality is not guaranteed, and (ii) many meshes are modeled with multiple connected components. In such settings, volumetric constructions are better-defined, since restrictions on surface topology can be relaxed. This paper presents a Monte Carlo method for estimating the Dirichlet-to-Neumann (DtN) operator -- a boundary-to-boundary volumetric operator -- and its associated Steklov eigenmodes. We build on recent developments in Monte Carlo geometry processing by casting this boundary operator itself as the subject of estimation. The DtN operator, defined through a volumetric stochastic process, is then generalized to the exterior domain, where it couples disconnected components through the surrounding ambient space. We show that our method is orders of magnitude faster than existing boundary-element approaches for computing Steklov spectra while remaining robust to poor triangulations, high-resolution meshes, and multi-component geometry. To demonstrate this scalability, we compute interior and exterior Steklov eigenspectra for approximately 450,000 shapes from the uncurated Objaverse dataset. We incorporate these operators into Steklov-CLIP, a mesh-based neural network that uses volumetric spectral operators for large-scale contrastive 3D representation learning. The resulting network learns semantically meaningful global and dense shape representations, illustrating that geometrically-principled volumetric operators can be made practical at the scale of modern 3D datasets.
Related papers
- Riemannian Metric Matching for Scalable Geometric Modeling of Distributions [3.858534299063136]
We propose a denoising probabilistic framework for learning the Riemannian geometry of data using neural networks.<n>Specifically, we learn the carré du champ operator, which, using diffusion geometry, gives us access to the Riemannian geometry toolkit for downstream machine learning and statistical tasks.<n> Empirically, metric matching rivals or improves the accuracy of $k$-NN-based diffusion geometry estimators, while enabling amortized inference that is up to $400times$ faster.
arXiv Detail & Related papers (2026-06-12T10:41:44Z) - A Mean Curvature Approach to Boundary Detection: Geometric Insights for Unsupervised Learning [52.452902154360565]
We introduce Mean Curvature Boundary Points (MCBP), a novel geometric framework grounded in Geometric Machine Learning.<n>MCBP explicitly models the intrinsic curvature of the data manifold and computes pointwise mean curvature without requiring principled manifold parametrization.<n>Experiments on synthetic and real-world datasets demonstrate that MCBP consistently improves clustering performance.
arXiv Detail & Related papers (2026-05-05T20:19:09Z) - Shape Representation using Gaussian Process mixture models [2.7882300801098037]
We propose a novel, object-specific functional shape representation that models surface geometry with Gaussian Process (GP) mixture models.<n>Our method is lightweight, leveraging GPs to learn continuous directional distance fields from sparsely sampled point clouds.
arXiv Detail & Related papers (2026-04-01T13:11:12Z) - Geometric Operator Learning with Optimal Transport [77.16909146519227]
We propose integrating optimal transport (OT) into operator learning for partial differential equations (PDEs) on complex geometries.<n>For 3D simulations focused on surfaces, our OT-based neural operator embeds the surface geometry into a 2D parameterized latent space.<n> Experiments with Reynolds-averaged Navier-Stokes equations (RANS) on the ShapeNet-Car and DrivAerNet-Car datasets show that our method achieves better accuracy and also reduces computational expenses.
arXiv Detail & Related papers (2025-07-26T21:28:25Z) - SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes [61.110517195874074]
We present a scheme to directly generate manifold, polygonal meshes of complex connectivity as the output of a neural network.<n>Our key innovation is to define a continuous latent connectivity space at each mesh, which implies the discrete mesh.<n>In applications, this approach not only yields high-quality outputs from generative models, but also enables directly learning challenging geometry processing tasks such as mesh repair.
arXiv Detail & Related papers (2024-09-30T17:59:03Z) - Flow Matching on General Geometries [43.252817099263744]
We propose a simple yet powerful framework for training continuous normalizing flows on manifold geometries.
We show that it is simulation-free on simple geometries, does not require divergence, and computes its target vector field in closed-form.
Our method achieves state-of-the-art performance on many real-world non-Euclidean datasets.
arXiv Detail & Related papers (2023-02-07T18:21:24Z) - Neural Convolutional Surfaces [59.172308741945336]
This work is concerned with a representation of shapes that disentangles fine, local and possibly repeating geometry, from global, coarse structures.
We show that this approach achieves better neural shape compression than the state of the art, as well as enabling manipulation and transfer of shape details.
arXiv Detail & Related papers (2022-04-05T15:40:11Z) - Neural Marching Cubes [14.314650721573743]
We introduce Neural Marching Cubes (NMC), a data-driven approach for extracting a triangle mesh from a discretized implicit field.
We show that our network learns local features with limited fields, hence it generalizes well to new shapes and new datasets.
arXiv Detail & Related papers (2021-06-21T17:18:52Z) - Primal-Dual Mesh Convolutional Neural Networks [62.165239866312334]
We propose a primal-dual framework drawn from the graph-neural-network literature to triangle meshes.
Our method takes features for both edges and faces of a 3D mesh as input and dynamically aggregates them.
We provide theoretical insights of our approach using tools from the mesh-simplification literature.
arXiv Detail & Related papers (2020-10-23T14:49:02Z) - Neural Subdivision [58.97214948753937]
This paper introduces Neural Subdivision, a novel framework for data-driven coarseto-fine geometry modeling.
We optimize for the same set of network weights across all local mesh patches, thus providing an architecture that is not constrained to a specific input mesh, fixed genus, or category.
We demonstrate that even when trained on a single high-resolution mesh our method generates reasonable subdivisions for novel shapes.
arXiv Detail & Related papers (2020-05-04T20:03:21Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.