Task Editing for Generalizable 3D Visuomotor Policy Learning
- URL: http://arxiv.org/abs/2606.07012v1
- Date: Fri, 05 Jun 2026 07:54:49 GMT
- Title: Task Editing for Generalizable 3D Visuomotor Policy Learning
- Abstract summary: 3D visuomotor policies offer a promising direction for complex robotic manipulation, as depth maps and point clouds provide rich geometric information for spatial reasoning.<n>Existing methods commonly use demonstration generation strategies to improve data efficiency by applying object-centric transformations to human-collected demonstrations.<n>We propose Task-Edit, a novel demonstration generation framework that generates diverse trajectories from a task-centric editing perspective.
- Score: 50.590696755853365
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 3D visuomotor policies offer a promising direction for complex robotic manipulation, as depth maps and point clouds provide rich geometric information for spatial reasoning. However, their success often depends on large-scale real-world demonstrations, which are costly and time-consuming to collect. To this end, existing methods commonly use demonstration generation strategies to improve data efficiency by applying object-centric transformations to human-collected demonstrations, such as varying object poses or scales. While effective for local variation, these transformations largely preserve the original scene structure and skill sequence, limiting their ability to synthesize diverse scene-skill-object combinations for complex tasks. In this paper, we propose Task-Edit, a novel demonstration generation framework that generates diverse trajectories from a task-centric editing perspective. The key insight of Task-Edit is to decompose a task into scene, skill and object components, and flexibly recombine them. In this way, Task-Edit enables scalable demonstration generation and significantly improves generalization for long-horizon manipulation tasks. We evaluate Task-Edit through extensive real-world experiments and demonstrate three advantages: (1) Effectiveness: Task-Edit significantly improves 3D visuomotor policies across various real-world tasks and robot embodiments. (2) Generalizability: Task-Edit improves model generalization across different scenario setups. (3) Applicability: Task-Edit enables models to handle scenarios that are difficult to collect in the real world, including disturbance resistance, obstacle avoidance and unseen cluttered scenes.
Related papers
- VLBiMan++: Expanding the Generalization Boundary of Vision-Language Anchored One-Shot Bimanual Manipulation [45.119825915419064]
Generalizable bimanual robotic manipulation requires a reusable task prior that can persist across increasingly diverse tasks.<n>We present VLBiMan++, an extended framework that expands the generalization boundary of vision-language anchored one-shot bimanual manipulation.
arXiv Detail & Related papers (2026-09-13T06:10:51Z) - Trajectory2Task: Training Robust Tool-Calling Agents with Synthesized Yet Verifiable Data for Complex User Intents [52.30603055218294]
Trajectory2Task is a verifiable data generation pipeline for studying tool use at scale under three realistic user scenarios.<n>It converts valid tool-call trajectories into user-facing tasks with controlled intent adaptations.<n>We benchmark seven state-of-the-art LLMs on the generated complex user scenario tasks and observe frequent failures.
arXiv Detail & Related papers (2026-01-28T00:36:13Z) - SAGA: Open-World Mobile Manipulation via Structured Affordance Grounding [17.694566254714676]
SAGA is a versatile and adaptive framework for visuomotor control.<n>It can generalize across various environments, task objectives, and user specifications.<n>It can solve tasks specified in different forms, including language instructions, selected points, and example demonstrations.
arXiv Detail & Related papers (2025-12-14T21:13:56Z) - Correspondence-Oriented Imitation Learning: Flexible Visuomotor Control with 3D Conditioning [11.847696426774732]
We introduce Imitation-Oriented Learning (COIL), a conditional policy learning framework for visuomotor control with a flexible task representation in 3D.<n>COIL generalizes across tasks, objects, and motion patterns, achieving superior granularity compared to prior methods on real-world manipulation tasks under both sparse and dense specifications.
arXiv Detail & Related papers (2025-12-05T18:50:17Z) - Mash, Spread, Slice! Learning to Manipulate Object States via Visual Spatial Progress [53.723881111373736]
We present SPARTA, the first unified framework for the family of object state change manipulation tasks.<n>SPARTA integrates spatially progressing object change segmentation maps, a visual skill to perceive actionable vs. transformed regions, and dense rewards that capture incremental progress over time.<n>We validate SPARTA on a real robot for three challenging tasks across 10 diverse real-world objects.
arXiv Detail & Related papers (2025-09-28T23:56:07Z) - Dita: Scaling Diffusion Transformer for Generalist Vision-Language-Action Policy [73.75271615101754]
We present Dita, a scalable framework that leverages Transformer architectures to directly denoise continuous action sequences.<n>Dita employs in-context conditioning -- enabling fine-grained alignment between denoised actions and raw visual tokens from historical observations.<n>Dita effectively integrates cross-embodiment datasets across diverse camera perspectives, observation scenes, tasks, and action spaces.
arXiv Detail & Related papers (2025-03-25T15:19:56Z) - Geometrically-Aware One-Shot Skill Transfer of Category-Level Objects [18.978751760636563]
We propose a new skill transfer framework, which enables a robot to transfer complex object manipulation skills and constraints from a single human demonstration.<n>Our approach addresses the challenge of skill acquisition and task execution by deriving geometric representations from demonstrations focusing on object-centric interactions.<n>We validate the effectiveness and adaptability of our approach through extensive experiments, demonstrating successful skill transfer and task execution in diverse real-world environments without requiring additional training.
arXiv Detail & Related papers (2025-03-19T16:10:17Z) - Planning-Guided Diffusion Policy Learning for Generalizable Contact-Rich Bimanual Manipulation [16.244250979166214]
Generalizable Planning-Guided Diffusion Policy Learning (GLIDE) is an approach that learns to solve contact-rich bimanual manipulation tasks.<n>We propose a set of essential design options in feature extraction, task representation, action prediction, and data augmentation.<n>Our approach can enable a bimanual robotic system to effectively manipulate objects of diverse geometries, dimensions, and physical properties.
arXiv Detail & Related papers (2024-12-03T18:51:39Z) - Diffusion Transformer Policy [48.50988753948537]
We propose a large multi-modal diffusion transformer, dubbed as Diffusion Transformer Policy, to model continuous end-effector actions.<n>By leveraging the scaling capability of transformers, the proposed approach can effectively model continuous end-effector actions across large diverse robot datasets.
arXiv Detail & Related papers (2024-10-21T12:43:54Z) - Flex: End-to-End Text-Instructed Visual Navigation from Foundation Model Features [59.892436892964376]
We investigate the minimal data requirements and architectural adaptations necessary to achieve robust closed-loop performance with vision-based control policies.<n>Our findings are synthesized in Flex (Fly lexically), a framework that uses pre-trained Vision Language Models (VLMs) as frozen patch-wise feature extractors.<n>We demonstrate the effectiveness of this approach on a quadrotor fly-to-target task, where agents trained via behavior cloning successfully generalize to real-world scenes.
arXiv Detail & Related papers (2024-10-16T19:59:31Z) - Modeling Long-horizon Tasks as Sequential Interaction Landscapes [75.5824586200507]
We present a deep learning network that learns dependencies and transitions across subtasks solely from a set of demonstration videos.
We show that these symbols can be learned and predicted directly from image observations.
We evaluate our framework on two long horizon tasks: (1) block stacking of puzzle pieces being executed by humans, and (2) a robot manipulation task involving pick and place of objects and sliding a cabinet door with a 7-DoF robot arm.
arXiv Detail & Related papers (2020-06-08T18:07:18Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.