SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation
- URL: http://arxiv.org/abs/2606.08278v1
- Date: Sat, 06 Jun 2026 17:55:43 GMT
- Title: SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation
- Abstract summary: We present SIMPLE, a unified simulation testbed for humanoid policy learning and evaluation.<n> SIMPLE couples the accurate contact-rich dynamics of MuJoCo with the rendering of IsaacSim.<n>It provides a large-scale environment comprising 60 diverse whole-body tasks, 50 indoor scenes, and over 1,000 object assets.
- Score: 33.50539650112054
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: Humanoid foundation models are advancing faster than we can evaluate them. While real-world testing is expensive and difficult to reproduce, existing simulation benchmarks focus primarily on table-top or wheeled robots. A scalable and reproducible benchmark for whole-body humanoid loco-manipulation remains an open problem. To this end, we present SIMPLE, a unified simulation testbed for humanoid policy learning and evaluation. SIMPLE couples the accurate contact-rich dynamics of MuJoCo with the photorealistic rendering of IsaacSim. It provides a large-scale environment comprising 60 diverse whole-body tasks, 50 indoor scenes, and over 1,000 object assets. To facilitate scalable data collection, the framework integrates two data generation pipelines: automated trajectory generation via motion planning and a low-latency VR teleoperation interface. We further integrate and benchmark mainstream humanoid policies at scale in SIMPLE, including lightweight imitation networks, large vision-language-action (VLA) models, and recent world action models (WAMs). Our experiments reveal a strong correlation between policy performance in simulation and the real world. Furthermore, we demonstrate that policies trained on data collected in SIMPLE can be transferred zero-shot to physical humanoid robots under similar settings, providing a robust and reproducible foundation for humanoid robotics research.
Related papers
- OASIS: From Simulation Data Collection to Real-World Humanoid Loco-Manipulation [51.37436817948304]
OASIS is a simulation-data-driven framework for humanoid loco-manipulation.<n>It reconstructs realistic object assets from real-world images using a 3D generative model.<n>Under zero-shot deployment, it achieves higher success rates on most tasks than that trained on real-robot teleoperation data.
arXiv Detail & Related papers (2026-06-07T10:01:53Z) - ComSim: Building Scalable Real-World Robot Data Generation via Compositional Simulation [90.4702774169675]
We propose a novel hybrid approach called Compositional Simulation, which combines classical simulation and neural simulation.<n>Our approach utilizes a closed-loop real-sim-real data augmentation pipeline, leveraging a small amount of real-world data.<n>We train a neural simulator to transform classical simulation videos into real-world representations, improving the accuracy of policy models trained in real-world environments.
arXiv Detail & Related papers (2026-04-13T12:25:45Z) - Generative Simulation for Policy Learning in Physical Human-Robot Interaction [11.978357519356537]
We introduce a zero-shot "text2sim2real" generative simulation framework that automatically synthesizes diverse pHRI scenarios.<n>We utilize this framework to autonomously collect large-scale synthetic demonstration datasets.<n>Our learned policies successfully achieve zero-shot sim-to-real transfer, attaining success rates exceeding 80%.
arXiv Detail & Related papers (2026-04-09T18:00:05Z) - D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping [66.22412592525369]
We introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine.<n>We show that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values.<n>Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping.
arXiv Detail & Related papers (2026-03-01T15:32:04Z) - Sim-and-Human Co-training for Data-Efficient and Generalizable Robotic Manipulation [113.13282853889818]
SimHum is a framework to simultaneously extract kinematic prior from simulated robot actions and visual prior from real-world human observations.<n>Based on the two complementary priors, we achieve data-efficient and generalizable robotic manipulation in real-world tasks.
arXiv Detail & Related papers (2026-01-27T09:41:28Z) - Mirage2Matter: A Physically Grounded Gaussian World Model from Video [87.9732484393686]
We present Simulate Anything, a graphics-driven world modeling and simulation framework.<n>Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS)<n>We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target.
arXiv Detail & Related papers (2026-01-24T07:43:57Z) - PolaRiS: Scalable Real-to-Sim Evaluations for Generalist Robot Policies [88.78188489161028]
We introduce Policy Evaluation and Environment Reconstruction in Simulation (PolaRiS)<n>PolaRiS is a scalable real-to-sim framework for high-fidelity simulated robot evaluation.<n>We show that PolaRiS evaluations provide a much stronger correlation to real world generalist policy performance than existing simulated benchmarks.
arXiv Detail & Related papers (2025-12-18T18:49:41Z) - Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions [27.247431258140463]
We present a real-to-sim policy evaluation framework that constructs soft-body digital twins from real-world videos.<n>We validate our approach on representative deformable manipulation tasks, including plush toy packing, rope routing, and T-block pushing.
arXiv Detail & Related papers (2025-11-06T18:52:08Z) - Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation [40.96453435496208]
We present a recipe for utilizing simulation data to solve vision-based robotic manipulation tasks.<n>Using two domains--a robot arm and a humanoid--we demonstrate that simulation data can enhance real-world task performance by an average of 38%.
arXiv Detail & Related papers (2025-03-31T17:39:38Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.