LiteVSR: Lightweight Adaptation of Frozen Diffusion Transformers for Video Super-Resolution
- URL: http://arxiv.org/abs/2606.09250v1
- Date: Mon, 08 Jun 2026 09:23:42 GMT
- Title: LiteVSR: Lightweight Adaptation of Frozen Diffusion Transformers for Video Super-Resolution
- Abstract summary: We propose a minimalist framework that performs Video Super-Resolution (VSR) using a frozen Transformer with a lightweight State-Aware Adapter.<n> LiteVSR achieves competitive restoration quality with only 11.25% trainable parameters and 12 GPU-hours of training on a single A100, while maintaining fast sampling (down to a single step) compatibility.
- Score: 73.85089704122315
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Adapting large-scale pre-trained video generators for Video Super-Resolution (VSR) in novel domains remains computationally prohibitive. Methods that reformulate generation as direct Low-Quality to High-Quality mappings deviate from the original generative formulation, demanding extensive fine-tuning. ControlNet-style adapters lose their efficiency under modern Diffusion Transformers since the absence of encoder-decoder hierarchy forces duplication of the entire backbone. We observe that flow matching offers a principled alternative for cross-domain VSR adaptation. By predicting a constant velocity field across all timesteps, the adaptation task reduces to learning a fixed injection pattern rather than time-varying transformations. Building on this insight, we propose LiteVSR, a minimalist framework that performs VSR using a completely frozen Diffusion Transformer with a lightweight State-Aware Adapter. The adapter employs a dual-stream architecture that extracts static structural cues from the LQ input and dynamic cues from intermediate denoising states, aligning them through time-dependent cross-attention to enable adaptive transition from structural alignment to texture refinement as denoising proceeds. LiteVSR achieves competitive restoration quality with only 11.25% trainable parameters and 12 GPU-hours of training on a single A100, while maintaining fast sampling (down to a single step) compatibility.
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