R2D-RL: A RoboCup 2D Soccer Environment for Multi-Agent Reinforcement Learning
- URL: http://arxiv.org/abs/2606.18786v2
- Date: Thu, 25 Jun 2026 05:55:34 GMT
- Title: R2D-RL: A RoboCup 2D Soccer Environment for Multi-Agent Reinforcement Learning
- Abstract summary: RoboCup 2D Soccer Simulation (RCSS2D) provides a mature robot-soccer platform.<n>We introduce R2D-RL, a reinforcement learning environment that connects RCSS2D and HELIOS-based player clients to a Python MARL interface.<n>We provide front-goal scenarios and an 11-vs-11 full-field benchmark, together with baseline results.
- Score: 5.368091808102033
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: Robot soccer is a challenging testbed for multi-agent reinforcement learning because it combines partial observability, cooperative and adversarial interaction, sparse rewards, and long-horizon tactical behavior. RoboCup 2D Soccer Simulation (RCSS2D) provides a mature robot-soccer platform, but its competition-oriented server-client architecture is difficult to use directly with modern Python-based MARL workflows. We introduce R2D-RL, a reinforcement learning environment that connects RCSS2D and HELIOS-based player clients to a Python MARL interface through shared-memory communication and cycle-level synchronization. R2D-RL supports full-field and scenario-based training with configurable opponents, Base discrete and Hybrid parameterized action spaces, action masks, expected possession value (EPV)-based reward shaping, and parallel execution. We provide front-goal scenarios and an 11-vs-11 full-field benchmark, together with baseline results.
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