GPU-accelerated semidefinite programming for causal games
- URL: http://arxiv.org/abs/2606.20519v1
- Date: Thu, 18 Jun 2026 17:36:34 GMT
- Title: GPU-accelerated semidefinite programming for causal games
- Abstract summary: Correlations compatible with any definite, or probabilistically mixed, causal order cannot achieve a winning probability exceeding $1/2$.<n>We investigate whether increasing the local dimension beyond $d = 5$ can narrow this gap.<n>Our results suggest either qualitatively different strategies are required to approach the known upper bound, or that the bound itself is not tight.
- Score: 0.12891210250935145
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: The process matrix formalism describes quantum correlations in scenarios without a fixed causal order between local laboratories. Operational signatures of such correlations can be investigated through causal games. A paradigmatic example is the Guess-Your-Neighbour's-Input game, in which two parties attempt to guess each other's inputs. Correlations compatible with any definite, or probabilistically mixed, causal order cannot achieve a winning probability exceeding $1/2$. The best process-matrix strategy currently known attains a value of approximately $0.6218$ using local dimension $d=5$, while the strongest known dimension-independent upper bound is $0.7592$. In this work, we investigate whether increasing the local dimension beyond $d = 5$ can narrow this gap. To this end, we employ a see-saw optimization scheme in which each step is formulated as a semidefinite program. For scalability, we develop a custom implementation of the SCS solver in which the dominant computational cost, the projection onto the positive-semidefinite cone, is offloaded to a GPU, yielding a six-fold speedup. Using this implementation, we explore local dimensions up to $d = 8$, and we do not find significant improvements over the value at $d=5$. Our results suggest that either qualitatively different strategies are required to approach the known upper bound, or that the bound itself is not tight.
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