DeformX: A Versatile Co-Simulation Framework for Deformable Linear Objects
- URL: http://arxiv.org/abs/2606.22116v1
- Date: Sat, 20 Jun 2026 15:57:29 GMT
- Title: DeformX: A Versatile Co-Simulation Framework for Deformable Linear Objects
- Abstract summary: DeformX is a co-simulation framework that integrates a dedicated Cosserat rod physics engine with NVIDIA Isaac Sim.<n>Our Cosserat rod engine simulates the dynamics and self-collisions of DLOs, and contact interactions with arbitrary free-form meshes.<n>DeformX is the one of the first frameworks for DLO simulation that unifies realistic visualization, principled physics, and compatibility with robot learning pipelines.
- Score: 30.23545134439942
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Deformable linear objects (DLOs) such as wires, cables, and ropes are common in robotic manipulation tasks, yet simulating them with both visual realism and physical accuracy remains challenging. Existing visual simulation methods typically rely on procedural geometric primitives that lack physically grounded deformation behavior, while physics-based approaches with robot learning support often approximate DLOs as rigid-link chains or generic soft bodies, failing to accurately capture the bending, twisting, and shear mechanics of slender elastic structures. In this work, we introduce DeformX, a co-simulation framework that integrates a dedicated Cosserat rod physics engine with NVIDIA Isaac Sim, enabling DLO simulations that are both physically faithful and visually realistic. Our Cosserat rod engine simulates the dynamics and self-collisions of DLOs, and contact interactions with arbitrary free-form meshes. To achieve high-fidelity visualization, we employ mesh skinning to map discrete rod deformations onto imported CAD models. To the best of our knowledge, DeformX is the one of the first frameworks for DLO simulation that unifies realistic visualization, principled physics, and compatibility with robot learning pipelines. We demonstrate its versatility across synthetic data generation and policy learning for DLO manipulation, and validate visual and physical fidelity through comparisons against real-world experiments. Notably, fine-tuning Segment Anything Model 3 (SAM3) on DeformX-generated data yields a 10.2% mAP@75 improvement in real-image wire segmentation, and a rope-swinging policy trained entirely in DeformX achieves a mean target-hitting error of 6.6 cm on a UR5e manipulator in real-world trials, highlighting its strong sim-to-real transfer capability.
Related papers
- GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models [66.77745044586173]
GAUGE is a real-world-grounded diagnostic benchmark for evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics.<n>We benchmark Isaac Sim, Genesis, and Newton on 14 task families using generalized trajectory errors, and evaluate 6 image-to-video models on 5 rigid-body tasks.<n>Our results reveal no uniformly faithful physics engine, with the largest discrepancies arising in impulsive contact, rapid textile motion, and volumetric deformation.
arXiv Detail & Related papers (2026-08-06T12:19:38Z) - Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics [23.400128774539812]
We propose a novel framework to overcome the data-scarcity bottleneck in HOI generation.<n>Our method demonstrates enhanced generalization to unseen objects and the capability of long-horizon generation.
arXiv Detail & Related papers (2026-06-22T03:32:35Z) - Real2Sim: A Physics-driven and Editable Gaussian Splatting Framework for Autonomous Driving Scenes [4.759823735082845]
Real2Sim is an unified framework that combines 4D Gaussian Splatting (4DGS) with a differentiable Material Point Method (MPM) solver.<n>Real2Sim explicitly reconstructs dynamic driving scenes as temporally continuous Gaussian primitives, supports instance-level editing, and simulates realistic object-object and object-environment interactions.<n> Experiments on the Open dataset validate Real2Sim's capabilities in rendering, reconstruction, editing, and physics simulation, demonstrating its potential as a scalable tool for data generation in downstream tasks such as perception, tracking, trajectory prediction, and end-to-end policy learning.
arXiv Detail & Related papers (2026-05-13T14:26:25Z) - PhyCo: Learning Controllable Physical Priors for Generative Motion [55.59209981836171]
We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation.<n>Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback.
arXiv Detail & Related papers (2026-04-30T17:53:03Z) - SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds [36.87909899472009]
We introduce SIM1, a physics-aligned real-to-sim-to-real data engine that grounds simulation in the physical world.<n>The system digitizes scenes into metric-consistent twins, calibrates deformable dynamics through elastic modeling, and expands behaviors via diffusion-based trajectory generation.<n>Experiments show that policies trained on purely synthetic data achieve parity with real-data baselines at a 1:15 equivalence ratio, while delivering 90% zero-shot success and 50% generalization gains in real-world deployment.
arXiv Detail & Related papers (2026-04-09T17:59:52Z) - D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping [66.22412592525369]
We introduce a real-to-sim-to-real engine that leverages the Gaussian Splat representations to build a differentiable engine.<n>We show that our engine achieves accurate and robust performance in mass identification across various object geometries and mass values.<n>Those optimized mass values facilitate force-aware policy learning, achieving superior and high performance in object grasping.
arXiv Detail & Related papers (2026-03-01T15:32:04Z) - DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer [62.18680935878919]
We introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings into temporally consistent outputs.<n>At its core is a single-step temporally-conditioned enhancer capable of running in online simulators on a single GPU.
arXiv Detail & Related papers (2026-02-27T15:35:30Z) - Mirage2Matter: A Physically Grounded Gaussian World Model from Video [87.9732484393686]
We present Simulate Anything, a graphics-driven world modeling and simulation framework.<n>Our approach reconstructs real-world environments into a photorealistic scene representation using 3D Gaussian Splatting (3DGS)<n>We then leverage generative models to recover a physically realistic representation and integrate it into a simulation environment via a precision calibration target.
arXiv Detail & Related papers (2026-01-24T07:43:57Z) - GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects [55.02281855589641]
GausSim is a novel neural network-based simulator designed to capture the dynamic behaviors of real-world elastic objects represented through Gaussian kernels.<n>We leverage continuum mechanics and treat each kernel as a Center of Mass System (CMS) that represents continuous piece of matter.<n>In addition, GausSim incorporates explicit physics constraints, such as mass and momentum conservation, ensuring interpretable results and robust, physically plausible simulations.
arXiv Detail & Related papers (2024-12-23T18:58:17Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.