Feed-forward Motion In-betweening for Any 4D
- URL: http://arxiv.org/abs/2606.22131v1
- Date: Sat, 20 Jun 2026 16:18:13 GMT
- Title: Feed-forward Motion In-betweening for Any 4D
- Abstract summary: We propose an in-between framework for arbitrary 4D meshes with conditioning.<n>We show strong performance and improved controllability on DyMesh16 and DyMesh32 benchmarks.
- Score: 34.801496888575166
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 4D dynamics (3D geometry evolving over time) is a fundamental representation of the physical world and plays a crucial role in world modeling (e.g., animation and games). Owing to the scarcity of large-scale, long-horizon 4D mesh data with arbitrary shapes, early text-to-4D methods rely on distillation or test-time optimization from video diffusion priors, making inference prohibitively slow. Recent feed-forward generators greatly reduce inference cost but offer limited spatiotemporal controllability, and short-horizon generation often leads to error accumulation in long-horizon sequences. We propose a novel feed-forward in-betweening framework for arbitrary 4D meshes with keyframe conditioning. Building on universal mesh-animation latents, we introduce a frame-wise mesh VAE that encodes each frame into topology-agnostic latent tokens anchored by a reference mesh for keyframe conditioning. We further introduce a keyframe-conditioned rectified flow model with an MMDiT backbone that synthesizes non-keyframe frames conditioned on sparse keyframes. Experiments show strong performance and improved controllability on both DyMesh16 and DyMesh32 benchmarks.
Related papers
- Helix4D: Complex 4D Mesh Generation [81.2132565366057]
Current video-to-4D methods struggle with complex topology changes, transparent materials, thin structures, and inner surfaces.<n>We present Helix4D, a dynamic mesh generation framework by inheriting the expressive representation of Trellis2.
arXiv Detail & Related papers (2026-05-25T17:59:22Z) - Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis [53.48281548500864]
Motion 3-to-4 is a feed-forward framework for synthesising high-quality 4D dynamic objects from a single monocular video.<n>Our model learns a compact motion latent representation and predicts per-frame trajectories to recover complete robustness, temporally coherent geometry.
arXiv Detail & Related papers (2026-01-20T18:59:48Z) - SWiT-4D: Sliding-Window Transformer for Lossless and Parameter-Free Temporal 4D Generation [30.72482055095692]
SWiT-4D is a Sliding-Window Transformer for lossless, parameter-free temporal 4D mesh generation.<n> SWiT-4D integrates seamlessly with any Diffusion Transformer (DiT)-based image-to-3D generator.<n>It achieves high-fidelity geometry and stable temporal consistency, indicating practical deployability under extremely limited 4D supervision.
arXiv Detail & Related papers (2025-12-11T17:54:31Z) - Tracking-Guided 4D Generation: Foundation-Tracker Motion Priors for 3D Model Animation [21.075786141331974]
We present emphTrack4DGen, a framework for generating dynamic 4D objects from sparse inputs.<n>In Stage One, we enforce dense, feature-level point correspondences inside the diffusion generator.<n>In Stage Two, we reconstruct a dynamic 4D-GS using a hybrid motion encoding.
arXiv Detail & Related papers (2025-12-05T21:13:04Z) - Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models [79.06910348413861]
We introduce Diff4Splat, a feed-forward method that synthesizes controllable and explicit 4D scenes from a single image.<n>Given a single input image, a camera trajectory, and an optional text prompt, Diff4Splat directly predicts a deformable 3D Gaussian field that encodes appearance, geometry, and motion.
arXiv Detail & Related papers (2025-11-01T11:16:25Z) - ShapeGen4D: Towards High Quality 4D Shape Generation from Videos [85.45517487721257]
We introduce a native video-to-4D shape generation framework that synthesizes a single dynamic 3D representation end-to-end from the video.<n>Our method accurately captures non-rigid motion, volume changes, and even topological transitions without per-frame optimization.
arXiv Detail & Related papers (2025-10-07T17:58:11Z) - Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency [49.875459658889355]
Free4D is a tuning-free framework for 4D scene generation from a single image.<n>Our key insight is to distill pre-trained foundation models for consistent 4D scene representation.<n>The resulting 4D representation enables real-time, controllable rendering.
arXiv Detail & Related papers (2025-03-26T17:59:44Z) - EG4D: Explicit Generation of 4D Object without Score Distillation [105.63506584772331]
DG4D is a novel framework that generates high-quality and consistent 4D assets without score distillation.
Our framework outperforms the baselines in generation quality by a considerable margin.
arXiv Detail & Related papers (2024-05-28T12:47:22Z) - MAMBA4D: Efficient Long-Sequence Point Cloud Video Understanding with Disentangled Spatial-Temporal State Space Models [14.024240637175216]
We propose a novel point cloud video understanding backbone based on the State Space Models (SSMs)<n> Specifically, we first disentangle space and time in 4D video sequences and then establish the spatial-temporal correlation with our designed Mamba blocks.<n>Our method has a significant efficiency improvement with 87.5% GPU memory reduction and 5.36 times speed-up.
arXiv Detail & Related papers (2024-05-23T09:08:09Z) - Consistent4D: Consistent 360{\deg} Dynamic Object Generation from
Monocular Video [15.621374353364468]
Consistent4D is a novel approach for generating 4D dynamic objects from uncalibrated monocular videos.
We cast the 360-degree dynamic object reconstruction as a 4D generation problem, eliminating the need for tedious multi-view data collection and camera calibration.
arXiv Detail & Related papers (2023-11-06T03:26:43Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.