Generative Relightable Avatars
- URL: http://arxiv.org/abs/2606.22718v1
- Date: Sun, 21 Jun 2026 23:36:00 GMT
- Title: Generative Relightable Avatars
- Abstract summary: Generative Relightable Avatars (GRA) is a person-specific method for free-view rendering and environment-map relighting of full-body humans.<n>GRA follows a hybrid approach that combines controllable, physics-grounded relighting with probabilistic refinement.
- Score: 54.38436795769187
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We present Generative Relightable Avatars (GRA), a person-specific method for photorealistic free-view rendering and environment-map relighting of full-body humans. We postulate that modeling fine-grained appearance details is inherently a one-to-many problem that can benefit from a generative formulation. In contrast to fully regressive relightable avatar methods, GRA follows a hybrid approach that combines controllable, physics-grounded relighting with probabilistic refinement. Starting from a tracked animated mesh, we optimize material parameters in UV-space and render a coarse relit appearance under a target HDR environment map. Next, we refine the textures with a feed-forward model to capture pose-dependent texture dynamics and illumination effects beyond simplified reflectance assumptions. Finally, a fine-tuned video-to-video diffusion model transforms the physically grounded renderings into temporally coherent, high-detail videos while preserving 3D control, with an error-recycling strategy for generating long videos. Experimental evaluations demonstrate our method's improved perceptual quality over prior relightable avatar baselines. Project Page: https://vcai.mpi-inf.mpg.de/projects/GRA/
Related papers
- Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views [82.15089065452081]
We present Relightable Holoported Characters (RHC), a person-specific method for free-view rendering and relighting of full-body and highly dynamic humans.<n>Our transformer-based RelightNet predicts relit appearance within a single network pass, avoiding costly OLAT-basis capture and generation.<n>Experiments demonstrate our method's superior visual fidelity and lighting reproduction compared to state-of-the-art approaches.
arXiv Detail & Related papers (2025-11-29T00:17:34Z) - DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models [83.28670336340608]
We introduce DiffusionRenderer, a neural approach that addresses the dual problem of inverse and forward rendering.<n>Our model enables practical applications from a single video input--including relighting, material editing, and realistic object insertion.
arXiv Detail & Related papers (2025-01-30T18:59:11Z) - GenLit: Reformulating Single-Image Relighting as Video Generation [42.0880277180892]
We introduce GenLit, a framework that distills the ability of a graphics engine to perform light manipulation into a video-generation model.<n>We find that a model fine-tuned on only a small synthetic dataset generalizes to real-world scenes.
arXiv Detail & Related papers (2024-12-15T15:40:40Z) - Interactive Rendering of Relightable and Animatable Gaussian Avatars [37.73483372890271]
We propose a simple and efficient method to decouple body materials and lighting from multi-view or monocular avatar videos.<n>Our method can render higher quality results at a faster speed on both synthetic and real datasets.
arXiv Detail & Related papers (2024-07-15T13:25:07Z) - UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures [80.047065473698]
We propose a novel 3D avatar generation approach termed UltrAvatar with enhanced fidelity of geometry, and superior quality of physically based rendering (PBR) textures without unwanted lighting.
We demonstrate the effectiveness and robustness of the proposed method, outperforming the state-of-the-art methods by a large margin in the experiments.
arXiv Detail & Related papers (2024-01-20T01:55:17Z) - Relightable Neural Actor with Intrinsic Decomposition and Pose Control [80.06094206522668]
We propose Relightable Neural Actor, a new video-based method for learning a pose-driven neural human model that can be relighted.
For training, our method solely requires a multi-view recording of the human under a known, but static lighting condition.
To evaluate our approach in real-world scenarios, we collect a new dataset with four identities recorded under different light conditions, indoors and outdoors.
arXiv Detail & Related papers (2023-12-18T14:30:13Z) - FLARE: Fast Learning of Animatable and Relightable Mesh Avatars [64.48254296523977]
Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems.
We introduce FLARE, a technique that enables the creation of animatable and relightable avatars from a single monocular video.
arXiv Detail & Related papers (2023-10-26T16:13:00Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.