CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation
- URL: http://arxiv.org/abs/2606.27676v1
- Date: Fri, 26 Jun 2026 03:14:52 GMT
- Title: CWI: Composite Humanoid Whole-Body Imitation System for Loco-manipulation
- Abstract summary: We present Composite Whole-Body Imitation (CWI), a framework that decouples the use of MoCap data for upper-body manipulation and lower-body locomotion.<n>A multi-critic architecture reduces conflicts among locomotion, manipulation, and motion-style objectives.<n>The results show competitive loco-manipulation performance, robust whole-body coordination, and practical teleoperation without full-body motion-capture equipment.
- Score: 5.627724691080982
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Achieving everyday tasks with humanoid robots requires coordinating stable locomotion with versatile manipulation. However, existing whole-body controllers still face significant challenges. Methods trained solely via command sampling, without motion-capture (MoCap) data, often struggle with sparse rewards and require carefully tuned curricula to converge. This is especially problematic for upper-body control, where the resulting motions deviate from human-like statistics and degrade whole-body coordination. Conversely, approaches that imitate full-body MoCap data suffer from dataset imbalance, as many locomotion trajectories are overly aggressive for stable-locomotion scenarios, necessitating extensive data filtering and augmentation. To address this, we present Composite Whole-Body Imitation (CWI), a framework that decouples the use of MoCap data for upper-body manipulation and lower-body locomotion. This decoupling allows us to exploit the full MoCap dataset of diverse manipulation references, while stable, command-conditioned lower-body locomotion is guided by dual discriminators trained on curated expert-quality walking and squatting clips via an Adversarial Motion Prior (AMP). A multi-critic architecture reduces conflicts among locomotion, manipulation, and motion-style objectives, and a teacher--student distillation stage yields a whole-body policy conditioned only on bimanual hand poses and velocity/height commands. We evaluate CWI through simulation experiments and real-world deployment on a full-size LimX Oli humanoid. The results show competitive loco-manipulation performance, robust whole-body coordination, and practical teleoperation without full-body motion-capture equipment. A project page with supplementary material can be found at https://cwi-ral.github.io/CWI-RAL-Webpage.
Related papers
- Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report [25.18747802029395]
We present ABot-C0, a generalist motion-control system for quadruped robots.<n>We construct a data pyramid through conditional video-generation, annotated motion capture, and human design, producing 16,074 physically feasible motion clips.<n>We then go a step further toward robust all-terrain locomotion by adopting a three-stage privileged-to-perceptive framework.
arXiv Detail & Related papers (2026-07-08T13:04:07Z) - MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation [17.392786435444062]
We present MotionWAM, a real-time WAM that drives autonomous humanoid loco-manipulation from a single egocentric camera.<n>A three-stage learning framework progressively adapts the video world model to egocentric visual dynamics.
arXiv Detail & Related papers (2026-06-08T08:50:14Z) - M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking [45.636871702422134]
Multi-Modal Mimic is a versatile whole-body control framework for humanoid robots.<n>It unifies heterogeneous motion reference modalities, including robot joint angles, human pose trajectories, and end-effector poses.<n>It achieves sim-to-real transfer across multiple motion reference modalities without modality-specific retraining.
arXiv Detail & Related papers (2026-06-03T12:52:37Z) - Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking [22.8041193953823]
Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception.<n>We propose a whole-body humanoid locomotion framework that combines skills learned from reference motions with terrain-aware adaptation.
arXiv Detail & Related papers (2026-04-19T09:02:55Z) - Load-Aware Locomotion Control for Humanoid Robots in Industrial Transportation Tasks [19.55626538861657]
This paper presents a load-aware locomotion framework for industrial humanoids based on a decoupled yet coordinated loco-manipulation architecture.<n>Lower-body locomotion is controlled via a reinforcement learning policy producing residual joint actions on kinematically derived nominal configurations.<n>The framework is trained entirely in simulation and deployed on a full-size humanoid robot without fine-tuning.
arXiv Detail & Related papers (2026-03-15T09:57:32Z) - ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation [55.467742403416175]
We introduce a physics-driven neural algorithm that translates large-scale motion capture to humanoid embodiments.<n>We learn a unified multimodal controller that supports both dense references and sparse task specifications.<n>Results show that ULTRA generalizes to autonomous, goal-conditioned whole-body loco-manipulation from egocentric perception.
arXiv Detail & Related papers (2026-03-03T18:59:29Z) - CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperation [54.7399209456857]
We present CLOT, a real-time whole-body humanoid teleoperation system that achieves closed-loop global motion tracking.<n>CLOT synchronizes operator and robot poses in a closed loop, enabling drift-free human-to-humanoid mimicry over long timehorizons.<n>We propose a data-driven randomization strategy that decouples observation trajectories from reward evaluation, enabling smooth and stable global corrections.
arXiv Detail & Related papers (2026-02-13T12:03:13Z) - CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbation [70.5382178207975]
hIsight Perturbation (CHIP) is a plug-and-play module that enables controllable end-effector stiffness.<n>CHIP is easy to implement and requires neither data augmentation nor additional reward tuning.<n>We show that a generalist motion-tracking controller trained with CHIP can perform a diverse set of forceful manipulation tasks.
arXiv Detail & Related papers (2025-12-16T18:56:04Z) - DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation [29.519071338337685]
We present DemoHLM, a framework for humanoid loco-manipulation on a real humanoid robot from a single demonstration in simulation.<n>whole-body controller maps whole-body motion commands to joint torques and provides omnidirectional mobility for the humanoid robot.<n> Experiments show a positive correlation between the amount of synthetic data and policy performance.
arXiv Detail & Related papers (2025-10-13T10:49:40Z) - Dexplore: Scalable Neural Control for Dexterous Manipulation from Reference-Scoped Exploration [58.4036440289082]
Hand-object motion-capture (MoCap) offer large-scale, contact-rich demonstrations and hold promise for dexterous robotic scopes.<n>We introduce Dexplore, a unified single-loop optimization that performs repositories and tracking to learn robot control policies directly from MoCap at scale.
arXiv Detail & Related papers (2025-09-11T17:59:07Z) - HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit [52.12750762494588]
This paper introduces HOMIE, a semi-autonomous teleoperation system.<n>It combines a reinforcement learning policy for body control mapped to a pedal, an isomorphic exoskeleton arm for arm control, and motion-sensing gloves for hand control.<n>The system is fully open-source, demos and code can be found in our https://homietele.org/.
arXiv Detail & Related papers (2025-02-18T16:33:38Z) - Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control [106.32794844077534]
This paper presents a study on using deep reinforcement learning to create dynamic locomotion controllers for bipedal robots.
We develop a general control solution that can be used for a range of dynamic bipedal skills, from periodic walking and running to aperiodic jumping and standing.
This work pushes the limits of agility for bipedal robots through extensive real-world experiments.
arXiv Detail & Related papers (2024-01-30T10:48:43Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.